I replayed the game and defeated the enemies. There are still some bugs like I can duplicate balls by re-rolling them as they don't disappear on re-roll. I think RPG is a mechanically very complex genre on its own. So when you add bingo with different combos, options to reroll the balls, it just become even more complex. I personally am very impressed how you guys managed to get most of the systems working in one month. I think this project is just too big even for a one month timespan. I'm a big fan of the art, music, VFX and SFX tho! The game is very well polished and I really like that.
DummyMakesGames
Creator of
Recent community posts
Very unique gameplay mechanic with a variety of spells and different enemies. Like a combination of puzzle and action. I like that when areas are too small, you are forced to use spells take takes less space. While areas that are larger encourages you to use bigger spells. My only suggestion is to have the spells fire from the position of the blue marks (indicated by red arrow) instead of from the player position. Because currently if I don't want my spell to be out of range, I have to be in front of the enemy at the moment of my attack. Which meant I'm very likely to get hit by the bee stings. Whereas if the spell fire from the mark position instead of the player position, I can set up the rest of the spell when enemy is away, and complete the spell when I am at a safer location. Overall it's fun to play. 
It is quite fun to play. I have a lot of friends and family members that are not gamers and will have difficulty understanding most game mechanics. But because maths is something most people can understand, I feel like this is a game I can play with a complete non-gamer. My only advice would be to make the numbers easier to read. Eventhough you used different shades of green for different colors, it is still very hard to identify them. Similarly, plus and divide should have different colors as their symbols are already very similar.
Gotta admit genAI has done a good job here. But I hope you would some day recreate this yourself with your own code! Because then you'd be able to develop this much further into something that genAI wouldn't be able to do. Good luck!
The game mechanic is very satisfying. I really like the visual effects of the game! And the attention to detail in the campsite is nice. I agree with the comment below about not knowing we have to equip equipments for them to work. It's impressive you guys manage to create mechanics with quite a lot of depth, having to consider how much we're betting, selling or buying equipment at alters, what to upgrade in the campsite, which paths to choose, etc. I think this game will be better with some further balancing. As when I choose faith I basically get infinite free spins, as I'd get 10 more free spins before I used up all the free spins. Similarly I find the discovery path filling up my inventory extremely quickly. I think it will be more satisfying if these paths are less overpowered. Other than that, I think the mechanics are quite fun and it's fun that faith, discovery, wisdom and strength all gives you quite unique play throughs.
Very nice art style, effects and music! Very cool rolling credits! But I'm not sure how to play the game. Could you please add a gameplay tutorial in the description / comments? I got some red balls with number 5s and 1s, I put them into the bingo card but I'm not sure what it does, as I'm not dealing any damage to the enemies no matter how I rearrange the red balls, and I just get hurt by the slimes when I end the turn. And I'm also not sure what the blue ball does as I couldn't drag it onto my card. I'd like to give this game a second try if you can add a brief tutorial in the description / comments. Thank you!
Hi! I'd love to play your game it seems fun, but the dimensions of the game is too big for my laptop. Do you mind setting it to a smaller dimension? You can go to the game's page -> Embed options (How should your project be run in your page?), and choose "embed in page" and "manually set size". For it to be playable on a laptop, the width should be <1440px and the height <900px. People can still enlarge your game if their screen is bigger, but this is just so that people with smaller screens can still play the game. Thank you very much! I look forward to playing it.



