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(+1)

Very unique gameplay mechanic with a variety of spells and different enemies. Like a combination of puzzle and action. I like that when areas are too small, you are forced to use spells take takes less space. While areas that are larger encourages you to use bigger spells. My only suggestion is to have the spells fire from the position of the blue marks (indicated by red arrow) instead of from the player position. Because currently if I don't want my spell to be out of range, I have to be in front of the enemy at the moment of my attack. Which meant I'm very likely to get hit by the bee stings. Whereas if the spell fire from the mark position instead of the player position, I can set up the rest of the spell when enemy is away, and complete the spell when I am at a safer location. Overall it's fun to play. 

(2 edits)

Thanks for your playing and suggestions, I'll take into consideration.