The game mechanic is very satisfying. I really like the visual effects of the game! And the attention to detail in the campsite is nice. I agree with the comment below about not knowing we have to equip equipments for them to work. It's impressive you guys manage to create mechanics with quite a lot of depth, having to consider how much we're betting, selling or buying equipment at alters, what to upgrade in the campsite, which paths to choose, etc. I think this game will be better with some further balancing. As when I choose faith I basically get infinite free spins, as I'd get 10 more free spins before I used up all the free spins. Similarly I find the discovery path filling up my inventory extremely quickly. I think it will be more satisfying if these paths are less overpowered. Other than that, I think the mechanics are quite fun and it's fun that faith, discovery, wisdom and strength all gives you quite unique play throughs.
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Thank you. Glad you like the mechanics. We really benefitted from trucated development cycle and having our core gameplay and mechanics planned out before we even write the first line of code. Which we benefitted a lot as we tweak the game here and there the game just fits itself right in naturally.
Yes balancing is the core issue and we should have work more on tweaking it.