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Duhad

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A member registered Feb 28, 2017 · View creator page →

Creator of

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No I am April. Who did you think I was? Or who did you think she was? 

Its fine, I'm not upset or anything. I mentioned this thread to Duck mostly as a, "Someone asked for a shockingly large and expensive free request and it was a little silly." And then learned about the two of you having a bit of a strained relationship.

Nothing you need to stress yourself over. 

It means a ton to hear this, thank you so much! Also love your pfp! 

Thank you so very much! It means the world to hear that you enjoyed it! 

No I sadly cannot. The original plan was to do art of all the characters pre-TF and that was something they where open to, but that would have meant no mid/post TF images and was ALLOT of work with 43 characters to draw. Asking them to now go back and draw all 43 characters AND their TFs would be asking far to much of them. Even just before and after that would be 86 images and the full sequences like Duck did for the base game would be... I think with everyone who has a TF... that would be a new 147 images.

The kickstarter for the base game which did include full TF sequences for everyone required a kickstarter to fund it and raised almost 23,000$ and then charged 30$ for the book. 

I wrote this with no money and got help from my artist friends who very generously donated their time and effort to my book for free and I was thus able to also put it out for free with only the option to donate to help off set the months of work that went into making this passion project. 

Thank you! And yes the core game is very much a grab-bag of TFs. You have land animals, birds, some sea life, a few mystical beings, some bugs. This one is all aquatic/semi-aquatic animals do to the theme and  the story.

And ya its not to hard to mix and match, the story of this one doesn't work perfectly with the story of the base game, but you can easily swamp characters in and out or tell the base games story with this case and these TFs or this games story with the base games cast and TFs. Really anyway you want to cut it, you might just need to make a few new 'secrets' or alter bios to fit. 

I'm not one of the mods so not my place to say, but if she turns into a  harpy and the parents also under go TFs, its probably at least in the spirit of things. It probably just got removed due to not being as obviously TF-themed and so got swept up in the broader purge of games that didn't seem to have been added to the jam for suspect reasons.

I'd probably just resubmit it and make sure to explain in the description what transformation elements are present in the game itself. 

It was probably just accidentally caught up in the mass removing of spammed submissions, but for clarification, does the game include a character who starts as one thing and then changes into another? Not just a chimera with various monster aspects to begin with, but like starts as a human and then becomes a harpy, growing wings and claws and things like that?

The description you gave here makes it sound like it might just be about someone who can have monster kids with other races, which wouldn't be transformation, just cross breeding, unless the parent is ALSO transformed into a new species as part of the breeding.

Ya pretty sure this isn't actually something that's allowed, just someone spamming games to jams in hopes of getting clicks before the organizers boot them for being an obvious grifter.

Super short version:

Pick a theme, pick a system for randomization (dice/playing cards/tarot) and then try and break down whatever TF theme you want to go for into pieces that can be spread out over a dozen or so journals.

After that try and come up with as many journal prompts as the randomizer provides. (IE. If your using a D6, you need 6 prompts. If your using playing cards, 13 ranks, 4 suits and/or 52 cards. If your using the major arcana of a tarot deck 22 cards. Est.)  

Finally add as many small epilogue prompts or twists or partner reactions, est. To help add flavor and to ensure if someone plays your game more then once it will feel fresh each time, not like they are just repeating the same events over and over. 

Finally, pick a randomizer that fits how big the idea is. I've done games with a D10 for Stoned (statue TF) cus 10 is more then enough for something that specific and nitch. Major arcana for Short Stacked (fantasy monster TF) cus the idea is much broader, but didn't need to be HUGELY complex and then for this game and Livestocked (barnyard TF) I played with using playing cards having the 13 ranks provide less over all options then the tarot, but with the suits as modifiers to add more variety.

I'd recommend starting smaller, make something manageable and if you enjoy the process, aim higher if you have a bigger idea! 

Also look at my other games (you can download them all for free) and copy my homework, used my friends game Slugfest for inspiration for my first game and I don't mind other people doing the same. <3 

The more people making games the better and if you put it out, let me know and I'll highlight it on my page! 

Please do! I'd love to see more solo games and would happily promote yours if you make one!

And thank you, that's very kind of you to say! 

Thank you! If your a fan of TF and want to try more things like it, I've made a list on my page of some of the TF solo games that helped inspire Short Stacked and if your looking for more Darling Demon Eclipse, IFeelOdd and USDucktape all make really good TF RPG stuff! 

Damn... I feel bad for that clown.


A lovely and amusing, if appropriately terrible game! Well done, job successfully failed expertly! <3 


(Also Sharks mentioned so 10/10 ) 

Sweet! Figured that was the case, but like I said, didn't want to go through the effort of putting it all together only to have someone go, "Uh sorry, needs to be a VN engine! BOOT!" 

Thanks for the prompt response!

I mean its a magic Blackjack game where you can see all the cards and influence the players and eventually have sex with them. I feel like its not unreasonable to say, "Hey this might be how the game works normally, but it makes for less fun game play as there is no penalty for losing, just makes the game take longer, so maybe the game shouldn't force you to throw games out of a sense of realism?"

Trying to give feedback on the video game, 'Joker's Trip', not the rules of casino blackjack. Its GOOD that the dealer can bust out semi-consistently at a casino cus it means the gamblers have a higher chance of making back the money they spend, but in a video game that's not really a concern and this isn't meant to be an accurate simulation of playing at a real table. 

I am aware of that, that's sort of my issue. The fact it always stops at 17+, even when a 16 would win is slightly annoying since it basically means you can have a guaranteed win, but the dealer just goes, "Eh, one more card, oops! Bust, everyone wins!"

Like, given its a game of blackjack and a key skill in black jack is knowing when to stop hitting, something you have to use to trick the visitors, the fact that you, the player, have no ability to control that creates rare, but annoying 'feels bad' moments where you lose not from your own bad choices, but because the AI will always automatically aim for 17+ regardless of weather or not that's needed. 

I've got some skills with proper visual novel engines, but the idea I have would work just as well in Twine and its a program I'm both more confident in as well as one I think fits the, "glorious jank" vibes here better.

But I wanted to know if that would be okay before going ahead and having to make my very silly idea twice.

It would still have text and images, just be presented a bit more like a chose your own adventure story rather then a traditional visual novel. 

Delightful game, though currently it has one fairly major issue which is that, outside of taunting, the blackjack element is a little overly random. Considering that the whole idea is to beat the guests at hands of blackjack, the fact that you can get them to hold on a bad hand, get OVER what you need to beat them and then bust out because the dealer automatically always tries to get 17+ ends up feeling pretty bad.

If the game had an option to let you, as the player, stop drawing rather then letting the AI always go for the safe 17+ or even if they game just cheated to avoid that outcome, I feel like it would make the game feel a little more fun given its really more about teasing and tricking the players and a bust hand only prolongs an already somewhat repetitive game.

That being said, its a fairly minor drawback to what is otherwise a genuinely very well made game! The art is cute, the smut is fairly tasteful and the vibes are immaculate!

Would recommend, even if its still a bit rough around the edges in its current 0.1.1 state. 

Agreed, I love seeing the jam bringing out all sorts of fun and creative game makers in the TF community, but Sky's stance and arguments on this point have thoroughly killed any desire I had to try out their game after seeing some admittedly very nice pieces actual artists did as fan works inspired by it.

On the up side, I'd seen your work before, Fungal and considered giving it a look and now that has gone from a, "Ya I should try and remember to give these a look..." to a very firm, "Its going on the list!"

Slushy's work I've already checked out and is fantastic!

Good folks making good art, its what this jams about and its nice to see!

Honestly, if it doesn't use AI I'd very much like to give it a try! I just have a strong moral stance against the use of AI art  as its negatively effected a number of artists I work with.

Thank you for being understanding and I'll give your work a look when I have a chance.

Good luck with the project! 

I've already put in a solo journal game I more or less finished right before the jam started (like 2 days before the 31st artist sent me the final sketches) and thinking of doing another pen and paper style thing. RPGs are very much allowed and some of the best stuff from previous years included some cool as heck adventures and the like! 

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Would love to give this a look, but the AI image on the cover makes me not feel comfortable playing it. Please consider reaching out to an artist or finding a royalty free image to use in its place if it isn't indicative of the whole game being full of AI 'art'. If this IS an AI heavy game, this probably isn't the right Jam to submit it to since the rules clearly ban the use of AI generated writing or images.

My friend told me about this game and I had to check it out.
Surely I said, fool that I was, this game cannot be a single word! 
Of coarse, buffoon that I was, the game will have more in it!
Perhaps, dumb dumb idiot face that I was, the game just uses that one word allot like, as a gimmick or something?
NO!
The title does not lie, it IS but a single word and that word is... one you will have to buy the book to find out.

Over all we had a great time, only ran it as a one shot, but the 6 hours of wriggling about on the ground will go down as one of the finest role playing experiences my group has ever had.

7.8/10 - Too much water

(Note: I was asked to help proof read and give feedback on a beta version of this adventure, but I have no professional or personal connections to the dev or this product.)

An absolutely fantastic little adventure with some incredible art and a solid little mystery story that could be played just as easily for horror as heroic fantasy.

The only real downside and it is worth noting is that the system agnostic nature of the adventure means it cannot be run straight out of the book without additional prep by the game master since unique abilities and monsters do not have pre written stats or rules. This should not be a huge issue for an experienced GM and if your looking to run this using a system other then D&D or Pathfinder the lack of hard rules can make it a little easier to fit into whatever system you use, but just be aware that the book will require some pre session homework.

Having said that, I fully intend to run this game at my own table as a side quest, removing some of the wider world lore to fit it into my on going high seas pirate adventure as the tale of this doomed family is just as compelling in as out of its intended setting!

In short, I recommend it and I think the dev should be very proud of his work!

The work you all do is so incredible! I am not gonna read this cus I know I might play it later, but I have nothing, but faith in the things you make! 

That one does work and its a lovely example of how the program is meant to run! As I suspected, you made something really cool here, I'm just sorry I couldn't get it to work as intended.

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Unfortunately while the idea seems very cool and is very clearly an incredibly clever bit of programing, even after following the instructions I was repeatedly given error messages and given the complexity of the program and the number of unique downloads needed to make it work, I feel like it ultimately is somewhat inaccessible to anyone without a fairly above average understanding of the unity program.

Perhaps, a version of the game that simply works on its own would be a good addition so people can see what the game actually looks and plays like before needing to figure out the program themselves in order to use it would be nice? I can't help feeling sad that their is something here that seems great and probably deserves allot of praise, but currently is inaccessible to a laymen such as myself.

Damn...
*Deep breath*
Kinda hard to put into words how deeply I felt this, I ended up crying a little at the end. Silly I know, its a story about losing track of time, but... I donno. It hit me weirdly hard.
But... Its a fantastic little art piece by a wonderful person whom I deeply respect. Well done Mumbles!

A wonderful little adventure in Ghost Hunting self discovery and friendship!