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Grinning Colossus

A member registered Dec 07, 2015 · View creator page →

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Woah that looks like new screenshots. Bio-synthetic TRex monster. Cool

I loved this when it came out It has a griminess that TTS doesn't have on the board pieces graphics and has a really focused art direction. For what it is, it's still great.

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After giving this about an hour and a half to 2 hours, I have some little bits of feedback.

  1. There is a good balance of consuming and sacrificing items however see note #4
  2. The quips from the monsters are very good
  3. Some monsters are very hard to beat early on, so it discourages branching off early on if I want to trying for higher rewards vs the risk. Instead I just want to figure out an optimal order
  4. The main boss has a good difficulty, where it is winnable and if you beat him and win the game, you still feel like replaying to see the other bosses. I can still see myself playing a few more hours in this version to see if I can find new bosses and items that branch off. I almost feel like there might be some intentionally really difficult content to discover late in the branch
  5. The boss hitboxes are somewhat difficult to judge (or maybe the player's projectile is too small)

Overall I am impressed with how nicely the game is presented and how neatly it was wrapped up for LD44. There is a feeling of completion and still wanting to discover more at the same time from the time I played. I would definitely play additional content in an expanded version.

I'm going to wait for the LotusPrince let's play. #1 reason is I'm too scared to enter the gulag alone. Perhaps add a "Peaceful" mode with no Hiroshi? Can you forward my feedback to P'Tony Dataworks?

How should I credit you for this? Vadim or YellowAfterlife or @yellowafterlife or something else?

Thank you so much. I wasn't expecting anything to come out of it. I am really glad you experienced something meaningful from it. That's what every developer wishes will come out of their games.