Hey cool to see the project come to life.
I played like maybe 10 lives, got to max level 100 and my score was 40100. Some random bits of feedback for the current version:
- The difficulty ramp from level 1 to 2 is very drastic.
- The game is most fun late-game even though it is harder. All the cool enemies start appearing.
- Magenta enemy (sniper) is too damn strong, it requires so much precision early game to avoid it but when you're fast they're still tough but at least a bit more fair.
- The magenta enemies look like arrows so it looks like they're gonna shoot the opposite way, I appreciate the simple shapes but this one genuinely confused me, not an issue once I figured that out.
- Did not find the lv100 secret weapon and I'm convinced I was bamboozled (still had fun though)
- The super shot could use a sound or visual effect for when it's recharged 'cuz it gets too hectic to look at the bar unless you're consciously thinking about it
- The readability of the enemies and bullets and stuff is kinda tough. Like on endless level the red blends in w/ the regular soldier enemies. The size of them also just makes it kinda hard to see. IDK what to do other than maybe bigger sprite or an outline or something
- The speed up lvl up effect actually kills the speed boost power up and downgrades you instead of adding, feel like this is a bug rather than intended behavior
- Cool Wind Waker smoke bomb effect on the enemy spawns, subtle but it fits
- Machine gunner and Tank are the most fun enemies combined w/ the regular soldier



