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(1 edit) (+3)

After giving this about an hour and a half to 2 hours, I have some little bits of feedback.

  1. There is a good balance of consuming and sacrificing items however see note #4
  2. The quips from the monsters are very good
  3. Some monsters are very hard to beat early on, so it discourages branching off early on if I want to trying for higher rewards vs the risk. Instead I just want to figure out an optimal order
  4. The main boss has a good difficulty, where it is winnable and if you beat him and win the game, you still feel like replaying to see the other bosses. I can still see myself playing a few more hours in this version to see if I can find new bosses and items that branch off. I almost feel like there might be some intentionally really difficult content to discover late in the branch
  5. The boss hitboxes are somewhat difficult to judge (or maybe the player's projectile is too small)

Overall I am impressed with how nicely the game is presented and how neatly it was wrapped up for LD44. There is a feeling of completion and still wanting to discover more at the same time from the time I played. I would definitely play additional content in an expanded version.

(+2)

Thanks! Glad you liked it! Yeah the hitboxes are a bit awkward because we changed the plans for handling them a few times throughout the jam, so the result is a bit uneven. I initially wanted to have the monsters' separate parts be targettable individually, but there were some issues with that, so it ended up with only their torso part being a target, which was a bit awkward. On a post-jam version I would probably give another shot to having all the parts be separately targettable, so you could destroy some of their limbs to remove some of their attacks.