yeah someone pointed out there was no way to actually get the game anymore since my website went offline, so I put this up.
FrankieSmileShow
Creator of
Recent community posts
The only structures you can capture in this build is the scattered crates, all other structures that say you can capture them are a bug. Capturing crates only allows you to "salvage" them for supplies.
The green connections is what you see displayed on a grid when you are building corridors, it represents the parts of your base that crew can walk through- some buildings need to connect to this, and others dont.
You cant capture the mountains or sea vents, those messages appear in error when you click! The game was originally supposed to have the ruins of existing buildings all around the map that you could capture and repair, but I didnt have time to draw ruined versions of buildings for that - and I forgot to exclude mountains and sea vents from being considered "buildings" when you click on them. Whoops!
What the crane does is it expand your buildable area by many tiles, to make it easier to build large buildings, or to build some things away from your other structures.
Thanks for playing! The game is a bit incomplete still, theres a lack of variety with monsters and environments, and there arnt enough things to help orientation. Adding small "you are here" panels on some walls soon to help the player visualize the larger map, and a full display of the explored space in the pause menu.
Thanks for playing! Looks like you explored very thoroughly! The game is incomplete at the moment, there are some areas and monsters missing, and there is no way to destroy the station yet - the difficulty level that requires that warns you that its not completable yet. There is going to be computer screens with a "you are here" display, and probably some sort of pause screen map as well. As for locked doors, you should be able to explode some open if you find the rocket launcher, though rockets are precious.
Thanks for playing! I'll add an option to tweak the vertical centering. As for saving, That will be coming later, I started this project years ago and just dusted it off over the holidays, back then didnt really know how to carefully set up a game to make it easy to add saving later, so implementing saving is a bit of a headache on this! Its doable tho, ill just need to set aside some time to do it.
Thanks! Glad you liked it! Yeah the hitboxes are a bit awkward because we changed the plans for handling them a few times throughout the jam, so the result is a bit uneven. I initially wanted to have the monsters' separate parts be targettable individually, but there were some issues with that, so it ended up with only their torso part being a target, which was a bit awkward. On a post-jam version I would probably give another shot to having all the parts be separately targettable, so you could destroy some of their limbs to remove some of their attacks.
Thanks for playing! Seeing your video, I realized that the green monster in the title screen is obscuring some of the tutorial text, I just fixed that. Also, I fixed the glitched super-armor you are supposed to get on the second half of a weapons' swing, I noticed you were being interrupted very late during some attacks, when you shouldn't have been!
Hep FInamore, yeah! I actually work a bit on it every day, I stream the work here: https://www.twitch.tv/frankiepixelshow