Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ducky Quackington

6
Posts
2
Followers
4
Following
A member registered Dec 05, 2020 · View creator page →

Creator of

Recent community posts

Really fun to play, although I feel the collision for the lamp posts are a bit too big, as I found myself hitting the lamp post when I wasn't actually hitting it. The car also felt a little too floaty at times, but not too much that it wasnt fun to play.

I felt lost most of the time and eventually gave up once I couldn't find the last three balloons after searching for about 15 minutes. I feel the fact that everything looks the same doesnt really help, and I didn't really understand the world swapping mechanic. There also isn't any real punishment for being caught by the monster, as you just get put back at the beginning. I do like the mushroom character, though!

I feel the physics in the air are a bit annoying to deal with, as you cant really stop yourself in the air to land on the platforms. I also think that the turrets are annoying to deal with, since they instantly kill you if you get hit. I can tell this is at least somewhat inspired by Portal, and in that game the turrets kill you after hitting you a few times rather than instantly, which might have helped with making them less infuriating. Otherwise, pretty simple but its satisfying to quickly platform through the level

Really fun to swing, though more air movement would've been nice, found myself swinging in the wrong direction a lot. I feel the portal mechanic is also a little out of place and the game should've focused on the swinging on its own, rather than portals. The reverse time mechanic is also really overpowered, as I found myself spamming it to make sure I land my jumps. Maybe add a timer to the levels to challenge the player to finish it as fast as they can, to deter this?

Good idea and nice pixel art, but the way the screen moves hurt my eyes. I would also tend to somehow suddenly lose due to the size of the area and not being able to see the whole building. I feel if the camera was still and showed the whole building rather than just your character's location, the game would be better. 

Pretty good, I really like the sounds and the art. However, grabbing the creatures is a little difficult to do precisely sometimes, alongside the fact that the sound always plays whenever you press E, no matter whether or not you pick up one or not. The score counter in the top left also seems to not change. The actual location in which you have to put the creatures is also not made too obvious, although I did know it was there. Either way, pretty good!