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DSongi

11
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1
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A member registered Jun 27, 2018 · View creator page →

Creator of

Recent community posts

Thanks

Thanks. Yeah I made a decision to skip introductory level's to try and make levels that show what can be done with the idea. I might revisit it at some point to try and improve the puzzles

Thanks

Bug: In second level you have 10 matches

Thanks, I didn't notice that exploit. And you're probably right about the hectic bouncing not meshing with the floaty controls.

I like the idea of balancing between customer patience, weight and slot. Most of the wants and needs of the passengers are well displayed but not knowing their weight until they're on the boat added guesswork which took away from planning and core concept.

Like the concept. Had difficulty telling if I was actually pollinating 

Can rotate too many directions for my liking

I liked the puzzle to get the petrol but sometimes had difficulty knowing if I was missing something or if I was just having difficulty with the controls. In the past I've had difficulty with jumps clinging to walls in unity, and the solution I found was to check if the user is telling the character to go towards the object they're colliding with and  if so override the velocity to only the components parallel to the surface (perpendicular to the direction of contact).  Hope this helps

Very happy after finally getting a kill without a mouse. Liked the crisp fast passed controls and the way ammo is shown.

Wanted to but didn't have enough time to implement it