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drwhut

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A member registered Jun 06, 2020 · View creator page →

Creator of

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That's why I'm such an advocate for open source software - if someone doesn't particularly like the way something is implemented in the game, or wishes that there were some cool features that weren't added yet, then they have the ability to go in and change stuff to their liking!

And don't worry, if there's anything I've learnt about game development over the past few years it's burnout, and I'm gonna try my hardest to not let that happen again.

I was not aware of that, thank you for letting me know! Now that I think about it, there will probably be a Rust crate for that exact thing. I'll have a look into it!

Thank you! :D I'm definitely planning to migrate the project to Godot 4 at some point after the re-write, possibly for v0.3.0?

Using Godot 4 will allow me to fix some of the more ingrained bugs in the game, and it has new features that I really want to use ASAP (for example, support for right-to-left languages), but right now the focus is stability. When I started the re-write Godot 4.0 had just come out, and considering how buggy it was at launch, I decided to stick with Godot 3 for v0.2.0.

Thank you for letting me know about this!

If you go into the options menu in game, under "General" there is a button to open the "main" assets folder under your Documents (Documents\TabletopClub\assets), it should automatically open file explorer when you click it - try placing your asset pack folder in there and either clicking the "Reimport Assets" button or restarting the game.

If that doesn't get your cards to appear, then it would be much appreciated if you submit a bug report on GitHub so I can try to help you further and track the bug for future reference :)

If you're able to get images of all of the cards that you want to use, then it's just a matter of creating an asset pack and placing the images inside! The hard part would probably be downloading images of the cards, although this could potentially be made easier by using an online database of cards?

Thank you! Were you at GodotCon as well? I only really announced I was there on Mastodon, to be fair.

Thank you! :D I would love to support both Android and iOS in the future, but that will probably be a ways off.

If you mean multiplayer via LAN, then it is coming in the first major update! However, having multiple players switch control using the same computer is not currently planned.

Thank you! :D Yeah I agree, it could be a lot more obvious, especially in player's hands - I'll have a play around with this for the next update.

Thank you! The full list of supported image formats can be found here, which includes webp.

UPDATE: The game is now available from Flathub!

Apologies for that, I've just set it to public, you should be able to access it now!

Thank you! Yeah, it will be on Flatpak and (hopefully) Steam as well, but I've decided to wait until it's out of beta before publishing it there.

I've fixed the issue on the development branch (and it should be ready for the next beta) - think it was due to some of the surfaces of the meshes not having materials assigned to them when the game expected them to. So the game will now show a warning instead of throwing an error if this is the case.

Update on this: the next beta version will have 32-bit binaries included for Linux and Windows :D

Thank you! :) Are you able to send a link to the 3D model you're trying to import? I'll see if I can fix the crash on my end.

This is something I've been looking into for a while - I'll be happy to make 32-bit binaries for Linux and Windows, I just need to test them thoroughly.

The game is actively being improved upon by me and the community, specifically with the handling of objects, there is now an issue about this on GitHub!

If you're struggling to run the game, please post an issue on GitHub and I can try to help you out!

Hey everyone! Over the past two years, I've been working on a free and open-source tabletop board game simulator, and last night I released the game out into the wild with it's first beta! \o/

Some notable features include:

  • Multiplayer support, with no logins or sign-ups required! Just host a game, and share the room code with your friends.
  • A fully-simulated 3D physics sandbox.
  • An easy-to-use asset pack system, so you can add your own images, models, and music to the game.
  • The ability to paint on the table.
  • A "flip table" button.

If this sounds like something you would enjoy, feel free to give it a try and let me know what you think! I'm always looking to make the game as good as it can be, and I need your help to do so. If you want, you can also help contribute to the game in a number of ways!

You can download Tabletop Club for Windows, macOS, and Linux on itch.io, and the source code is available on GitHub!