Thank you! Were you at GodotCon as well? I only really announced I was there on Mastodon, to be fair.
drwhut
Creator of
Recent community posts
If you mean multiplayer via LAN, then it is coming in the first major update! However, having multiple players switch control using the same computer is not currently planned.
I've fixed the issue on the development branch (and it should be ready for the next beta) - think it was due to some of the surfaces of the meshes not having materials assigned to them when the game expected them to. So the game will now show a warning instead of throwing an error if this is the case.
The game is actively being improved upon by me and the community, specifically with the handling of objects, there is now an issue about this on GitHub!
If you're struggling to run the game, please post an issue on GitHub and I can try to help you out!
Hey everyone! Over the past two years, I've been working on a free and open-source tabletop board game simulator, and last night I released the game out into the wild with it's first beta! \o/
Some notable features include:
- Multiplayer support, with no logins or sign-ups required! Just host a game, and share the room code with your friends.
- A fully-simulated 3D physics sandbox.
- An easy-to-use asset pack system, so you can add your own images, models, and music to the game.
- The ability to paint on the table.
- A "flip table" button.
If this sounds like something you would enjoy, feel free to give it a try and let me know what you think! I'm always looking to make the game as good as it can be, and I need your help to do so. If you want, you can also help contribute to the game in a number of ways!
You can download Tabletop Club for Windows, macOS, and Linux on itch.io, and the source code is available on GitHub!