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I've fixed the issue on the development branch (and it should be ready for the next beta) - think it was due to some of the surfaces of the meshes not having materials assigned to them when the game expected them to. So the game will now show a warning instead of throwing an error if this is the case.

wow, amazing, you were quick to find the problem. I downloaded them from thingiverse and I guess they don't have many problems with that.