Thanks for the comment, I forgot to add the .exe extension to Windows executables, should be fixed now. Also remember to extract ALL the files into a single directory and run the game in that directory. If it still doesn't run after clicking, then running it from the command line (should be easy to look up) could at least reveal it if writes out any errors. I am not a Windows user and don't have any Windows machine at hand, so it's hard for me to test and debug this, it is also possible that your antivirus is preventing it from running or that the newest Windows versions already don't support it, in which case I can offer little help sadly, but at least there is the web browser version.
drummyfish
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Hello, I just approved this game on libregamewiki a second ago which led me here, and let me say this is one of the coolest games I've discovered this year. I very much appreciate the effort of writing it the oldschool way and avoiding the easy Godot path like most seem to do today. Thank you for making this and for sharing it under a free license as well.
No it's fine and you're right kitty :D It's not what most people expect from a video game -- it's more of a hacker's toy than a ready to consume package of entertainment. I really don't anticipate wide appreciation, but it's exactly how I intended it, there are thousands of normal racing games, but none like this, although it's hard to explain why it's valuable to a typical "gamer", and that's fine. I have found that I enjoy the game with the TAS mod (I recommend you try it if you're interested), I have now spent hours and hours making precise TAS runs and this is actually the only game I enjoy right now, I've been literally unable to enjoy games and even force myself to play commercial games, and now the only game I finally enjoy is the one I made, so I am very glad I made it even if just for myself, and I am sharing it in case anyone else would too, but I don't aim for popularity, but you probably know that :) I know my games aren't great by game design, that's not my thing, but I made it so that anyone can easily improve the game -- it really is kind of a glorified tech demo, but the point is it's ready to be made into a good game by anyone willing to. I want to challenge the concept of games as a consumer product, the idea that I own the game, that I am the maintainer delivering entertainment and that people come to me with criticism and I as an "owner of the game" am here to fix it so that it appeals to them -- no, the game is here for everyone and everyone now owns it equally, everyone can fix it or make it a completely personalized game. I think you know what I mean, it's the same idea as with Anarch, but I'll leave this comment here for everyone to get an idea what I aim for. Anyway, I'll be glad to read you email :)
hi, thanks for the review :) The comparison with AAA games is correct.
As for the second part, I think you completely misunderstand my point because you're too indoctrinated by the system, not sure if your brain can comprehend what good technology and selfless behavior means at this point, for you it's probably better to go and consume the latest GPUs and AAA games instead of playing this game. I don't aim for success, I don't aim to satisfy consumers, maximize download count or create anything that should be consumed, I don't take part in any revolutions -- I've never never been fan of guilottines and stuff -- and about Godot, I just don't like retarded technology that makes the world worse and enslaves people. Also for the love of god don't give me advice on how I should write my software please.
Thanks for the review, have a great day <3
love and peace
Gamebuino library was a little friendlier but Pokitto has a living and very active community and that's far superior IMHO. Calling the library functions is the easy part, learning C++ will be the difficult part and that's where the community will help you. BTW the library in which I wrote this game (SAF) lets you program the game so that it will automatically run on both Pokitto and GB meta, without you having to worry about Pokitto/Gamebuino specific code, and it will also run on PC etc.
It's easy to either nerf demons or boost a tower in the source code, but I suppose you don't know how to compile the source, right? What system are you playing on? Windows I suppose? If so I'll have to set up the cross compiling framework again which will take some time but then I could upload the modded version for you.
Oof xD Thanks for the feedback!
I kind of intended for the demons to just destroy you, they're supposed to be like the last level that's almost impossible to beat. But indeed I may have balanced something wrong... is there any specific level this is related to or you just mean they're too strong in general? How would you personally "fix" this?





