are you using the version 149 or the other version (101)? as some of those problems/bugs are fixed, the other reason can be when imported to unity, since the character and the bow are 2 different objects but in the same .blend file so the animations are mixed together.
A member registered Sep 25, 2016 · View creator page →
the interior of a ship, meant to hold for about 10- 20 crew, cargo, and passengers
another human im working on already on version 100 and setting the 70 here for free
A human Mesh, rigged for animations, not textured and with some outfits
Low Poly, Animatable, with clothes, armor etc.
Low poly, Animations are a bit wonky and all armors are separate objects within the proyect