Very fun and tricky game. The changeup at the peak was great.

The graphics are cute, I like the old school pixel look. And I liked the ominous panic of trying to get to the guitars before the big foreboding thing caught me. The only downside was how often I would get stuck in trees and get softlocked. Every playthrough I either had the player and the trees spawning at the same point and not being able to start, or entering a new space and having trees right on the edge and getting stuck in them.
That was great! The audio worked in really well, the graphics were great, and the controls were simple enough once I got used to them. The only things I would consider adding/changing is having a health bar, being able to do something about the dude in the hallway (he killed me twice by starting a throw while I was running past him), and not getting hit by records if you've already started going through a door.
Oh, I also spent a few seconds trying to get into the sound booth because the door was open and looked just like the doors in the hallway.
Story was good. I liked the guitar upgrade; that was clever and made me feel real punk rock. The screen shaking, audio change and sound bar all felt really immersive and intense.
I also like that your game has a punk rocker as the hero fighting corruption, and one of the other games has a punk rocker as the source of the corruption.
Extra obstacles would be great. Oh hey, speaking of, it would be a cool extra feature if the player could occasionally drop things to slow the police down. Like if there was an extra type of pickup or a slowly building bar that let you drop a skateboard (for example) behind you that the police have to avoid. Kinda like dropping a banana peel in Mario Kart.
Tis a fun idea. I have to admit, though, I died a few times trying to frogger across the road before I realised what I was doing.
I was curious, though, if there's any point in letting people off with a warning? I wasn't sure if I would maybe get caught for soliciting bribes if I was doing it to literally every car.
Oh the bug is more than slightly annoying to get past :P When I played, I always focused on luring the bugs to the blue tiles so that I could kill them quickly, before trying to find a safe path to the end. I probably need to add a bit more variability with the bugs, so they aren't the focus of every level.
Yeah, the bug is the only thing that is instakill. When playing it myself, I found it useful to start by focusing on killing the bugs before finding the safest way to the end. Maybe I can have the levels vary a little more, so not every new level brings an extra bug.
I definitely need to add a level indicator. It was on the plan, but I'm in Australia and submitted this at 2 am, so really needed to sleep.
That was fun. Definitely felt like a minigame out of Goat Simulator. It also all matched the theme really well. My only note is that it felt a little repetitive as I ended up running in a circle for five minutes. When I accidentally died with one building left, I hesitated to restart for a moment because I was so close and knew it would be five more minutes of circle running. I'm glad I restarted, though, to see the sick congratulations reward.
Also, in future updates, it would be cool if the buildings changed more to show their new punk rock image. For example, rather than turning red, the buildings could suddenly have anarchist flags in the windows, punk rockers sitting on the front steps, music posters and graffiti on the walls, cool cars parked in the driveways, etc.
A cool concept. I really like the idea, but I had a lot of trouble figuring out what to do. I agree with the other commenters that it would greatly improve the experience to see the cards moving when I drag them. I really wasn't sure at first if anything was actually happening, or if I was meant to click to select and then click a plot to apply the card. I think if you work out the UI issues to make it easier to understand, it will be a great game.
I had a lot of trouble figuring out what I needed to do. I made my way through a portal, then realised that collecting enough hearts got me into the next room, but from there I was lost. Notes were flying around, and I couldn't get past the guitar in the middle. At a certain point, it popped up saying to push E to cleanse, but when I did that nothing happened. Then, eventually, it popped up saying game over. I tried a few times to see if I'd missed anything or if I was meant to go through a different portal first.
The graphics were cool, though. I like the little dude, and the backgrounds in the rooms looked great.
I really like this concept. I liked going through the transactions to see where they said money came from, and then checking the other people to see if there was a matching debit. I was disappointed when it was just one level. I was gearing up to spend a lot of time playing this. I'll definitely be back to play more when there are more levels.
I also would have liked to be able to mark the suspicious transactions, rather than just picking somebody and throwing them to the wolves. There are only three options, so it's pretty good odds when picking at random. I like the idea that you might have selected the correct person, but they get away with it because you couldn't prove it by showing the actual transaction.
I submitted this as my first entry in a game jam. The time limit definitely made things tricky, but working with the theme and limitations was a lot of fun. I was hoping to have it submitted a few hours ago, but here I am sitting up at 2am getting it done. I have more plans for this game once I have more time to work on it.