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Yeah, the bug is the only thing that is instakill. When playing it myself, I found it useful to start by focusing on killing the bugs before finding the safest way to the end. Maybe I can have the levels vary a little more, so not every new level brings an extra bug.

I definitely need to add a level indicator. It was on the plan, but I'm in Australia and submitted this at 2 am, so really needed to sleep.