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This is a lot of fun. We just took turns playing for about half an hour, trying to work out the best strategies. Our best was 47 turns.

Thank you so much for playing! I am planning a slew of updates post the SoloDevelopment Summer Jam voting period which should balance the game a bit more along with more upgrades and QoL changes like health bars for enemies. 

Tbh i enjoyed it without enemy health bars. I found it was a bit more of a puzzle working out how many hits each enemy could take, and needing to remember how many times I'd hit them so far. It added an extra thinking aspect more than the strategy.

Interesting. Thanks for that feedback!