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DrewSparksPatterson

28
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12
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A member registered Feb 20, 2023 · View creator page →

Creator of

Recent community posts

Thanks! Yeah a little description for each of the pieces would be fantastic. Unfortunately we cut the deadline pretty close as it is. We'll keep your feedback in mind for any future updates!

Very cool take on Snake! The game was a bit laggy on my end, but overall it was very enjoyable!

Very fun game! I like the general vibe, plus the fusion art style!

Super fun game! I had a tough time with some of the later puzzles. Great job!

I like your take on loop being the annual migration loop. The gameplay was simple, but well executed. Well done!

Very cute game!

I love your interpretation of loop being the looping of the tides. I ran into a couple of bugs while playing. I couldn't get the endless mode or the try again button to work. Overall I thought your game was super cool!

Very cute game! I really enjoyed your take on loop just being a slice of everyday life. The art was very cute and the animations well done. Good job!

Very cool game! I love your interpretation of the loop theme. The entire game I kept asking myself, "what does the catch outside button do?" only to have my question answered on the final level. It's a great proof of concept and I hope you all add more levels in the future!

Awesome job! It gave me a similar vibe to pawnbarian. I had a lot of fun though I would have loved to see you all incorporate the loop theme a bit more.

Very cool idea! I love your take on loop. The gameplay loop was super engaging. I easily could have spent an hour just getting better at the game.

Thanks!

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Thanks! We wanted to ensure everything felt cohesive!

Thanks!

Thanks! Yeah we ended up running into a bug when uploading to itch where it was pretty inconsistent when the music would play. Unfortunately we discovered this too late to fix it before the deadline. We're hoping to fix this later on after the competition closes.

Cool game! For what it is I think you did a good job implementing your idea. The physics interactions were a bit janky, but that's part of the appeal with these types of games imo. The background art and music work well and make the entire experience more relaxing. Good work!

😄

Thanks! Yeah we wanted to make sure there was always something new to discover in each area. Make sure to check out the journal on the start screen to get a bit more information about each!

I love your take on the theme! Each of the minigames feels like it has it's own identity and I love the slight meta commentary on QA testing. Good work!

Love the game! It feels like a new take on the classic puzzle genre. The art is well done and the gameplay feels nice and fluid. Getting the movement to feel right for this type of mechanic is always difficult and I think you've done a good job with it.

You got me right away with this game. My ADHD riddled brain couldn't stop playing. It's such a simple concept, but it's so satisfying. That plus the easy to read UI makes for a very enjoyable experience!

Very cool game! First off all the art is spectacular and the music blends well with the overall vide. I was a bit confused with certain aspects, like I didn't know how to get back up to the starting platforms once you jump down and on my end the seesaws moved very slowly. Overall I like what you've made and hope to see more!

A very interesting take on the theme! When I first played it, I wasn't terribly sure what the goal was, but it become more clear as I played. I think it's a very intuitive title and you've done well implementing the idea.

Thanks! It's a simple concept, but we're happy with how it came out!

Thanks! Yeah we really wanted the game to feel intuitive enough where after playing for a bit you could generally get the feel for how to play. I'm happy to hear you enjoyed playing! 

Thanks! To clarify each card has two elements and the wheel determines which elemental ability is applied to the card when played.

Thanks! Yeah a tutorial is definitely the first thing we're adding going forward. Unfortunately we just ran out of time in this case. Thanks for the feedback!

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Thanks! Yeah we wanted to include more tutorial materials for anyone not used to deck builders, but we couldn't manage to fit it in with the time we had.