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Dre Rosales

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A member registered Oct 19, 2017 · View creator page →

Creator of

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Blast! On my work machine rn (Mac). Will try it out later!

This is looking like an amazing submission. I can't wait to try it out!

Thanks so much for your reply! I’d done a little research earlier today and this helps a ton!

A great place to start.

Thanks again!

~Skel

Hello everyone.

I have an idea for a game i'd like to create during this jam. it would require me to simulate surround sound in stereo which should be fine for the four cardinal directions, but I'm not sure how to go about simulating noise behind the player. Any ideas?


Note: I have not started on any code at this point; this is purely brainstorming and discussion :)

Thanks ~Skel

I am currently working on adding procedural generation to make the terrain have more variation.

Having there be no consequences is a good point, though there is no way to have the user find the treasures without finding the clues by missing them in the first place. Also have a random traps would kind of take away from the whole reverse minesweeper thing, as you could just as easily find a trap as a find a trap, which would be unbelievably frustrating.

Perhaps I could add in a move threshhold of  some sort. I am also working on adding in unique treasures that the player can find. Maybe there is a target number of max moves to beat in order to unlock treasures the user hasn't found yet?

Good stuff to think about!

Thanks for your feedback!

I did it!


Solid game w/ great UI (and a win condition!). A win condition was the one thing I wish I was able to add to my submission.

Thanks for playing!

It makes me happy to hear that it helped sparked creativity in someone else : )

This is amazing. Super well done. Fantastic job!

Only played for a few minutes, but I will definitely come back to it after work to try and beat it : )

Thanks for playing!

Thanks for playing!

Agreed! Undo button will be the first thing I add if I return to it : )

Not sure if I'm playing wrong, but I can't figure out the first level : / feels like I don't jump high enough...

It's freezing for me when I start the .exe

Really neat concept!

Really well done for an RTS that meets both challenges!

I especially enjoyed the selection box and swarm behavior.

Nice use of the assets! I'd recommend scaling them up more to make them look more pixel perfect at higher resolution : )

Love the concept and the gameplay. Would recommend a few tweaks with the movement mechanics and collision boxes. It plays well as a precision platformer, but there are a few jumps/areas that feel borderline ragy/unfair to the player.

Great jam game!

I think you forgot to move the char left when 'A' was pressed. I can move right with 'D' or Right Arrow but can only move left with Left Arrow. Arrows + Spacebar don't work very well with mouse as controls : /

Great use of the tileset! Love the try again/quit screen without any text!

I too wish you to be aware that I'd like that.

Fun puzzle game! Loved that someone else had the idea to have an interactive finish screen as well :)

You're too kind! Glad you enjoyed it :)

Thanks for playing!

That thumbnail is a huge glow-up haha. Love it!

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Same. I wanted to make sure I rated everyone's game but I can't get this one to run : (

Can't open the .app on Mac : /

Solid game! I really liked the tractor beam mechanic; it was a lot of fun to play around with.

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An undo button is first on the list of things I wished I'd had time to add haha. Reset was simpler and less time-expensive to implement so I had to make a compromise there : )

Thanks for playing!

Super cool!

Thanks for playing!

Thanks for playing! I love Pico-8's color palette and DOME's Color class uses it to define its defaults, so I just went with that :). Will definitely look into other palettes next time I make something.

They were definitely tricky!

Not gonna lie, that not being part of the game anymore kinda makes me sad hahaha.

This "abomination" was pretty fun! ;)

Pretty fun once the difficulty picks up : )

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Wish there were a few more levels! I think it takes at least 5 or 6 before our mind start to really start to get creative with our levels. Wouldn't hurt being able to move a little bit faster too ; )

Fun puzzle game! Neat concept.

Simple concept, super fun to play once it speeds up once or twice.

Delay after losing to see high score or having it displayed at the top would be nice.

Could possibly have it switch to the smallest filled circle sprite when the trap is deactivated.

Really digging the Galaga-style kill counter. Excellent use of the tileset!

I love everything about it. Please make dino-claw t-shirts. I need one lol.

This game is as great as its title. Please make dino-claw t-shirts. PLEASE.

Very smooth platformer. Super fun to play! Ended up taking some of those intended shortcuts you slipped in there ; )

Lots of nice nods to Celeste.