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Dreeks

19
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1
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A member registered May 13, 2025

Recent community posts

Man this is awesome, great job ! Can't wait to give it a try !

Hello,

I just saw that you updated many packs today, can I know what's new ?

Hello !

Thanks for the reply, I just sent you a friend request on discord

Hello,

I found an issue with RPG maker MZ shaking screen command and scrolling layers (SCREEN OVERLAY):

I have a map that has screen overlay clouds and are scrolling slowly down left.
If you shake the screen, you can see that the clouds layers don't draw on the sides of the screen where it's shaking, probably because its a Screen overlay and draw only what's on the screen, the shaking screen commands make some part of the map appearing while the player not moving

Is it possible to fix this issue ?
Maybe by letting the "Screen overlay" drawing bit more than what the player see to avoid this



Thank you so much for investating and i'll try to check further, i guess its a loading struggle yeah

Thanks for the try, I should have a plugin that interfere with both but I did not find what

For the moment I disabled the mirror plugin and I'll check further

Thanks for the help

Hello,

Thanks for this demonstration
In this example it works, but what if you try to put the layer at z-1 (like water parallax) do you have the blinking issue ?

What I meant is the problem doesn't happen if I disable the light effect, or I disable the mirror effect, or both at same time of course

I am not sure it come from the overlay since the Galv Layer plugin has the same issue but I'll ask still

Hello, thank you so much for you concern
I tried to move the plugins in order and nothing work, i still have the same issue
If i disable either the light or the reflection, the error doesn't occur

Okay I finally found out what cause this issue even I don't know how to fix it

I don't know which plugin between these two cause that but when KC_Mirror, your light plugin and Map overlay are activated:

- If you change the screen tone of the map (yellowish for my map) and you open and close the menu, the water parallax that is on value  z-1 blink.

I tried with Galv_Layermap plugin and it blink also, bit less but still 

I also tried to put the z value lower, but it also make some event blink

If I disable one or another, the blink doesn't occur on the parallax map

I just tried to remove the screen tone on a fresh and let the two plugin active, everything works, then I put an event that change the tone on the same map and I have the issue

It's pretty uncommon and I have no idea how to fix this but I'll look a bit more

Hello,
It seems to be a problem with parallax mapping plugin, sadly i need to use it also
I am using TSR_MapOverlay and it blink when exiting the menu, i'll try on a fresh project 

Hello,

I bought the plugin and did some tests, just discovered that there is a conflict between this plugin and KC_mirror plugin (plugin that add character reflection)

I know that you shouldn't make your plugin compatible with every others but i wanted to check with you in case you know where the issue come from:

With both plugin activated, the player sprite blink for a second and events too after closing the menu.
Also, my water parallax layer blink and appear on all the map for a second.

I tried to disable yours and the error doesn't occurs
Do the plugin touch on Game scene / Game menu ?

Thanks for the reply, it would be great indeed, this plugin is amazing 

Congrats

Hello,

I bought the plugin but since the discord server is empty nobody got to answer

Is there any way to change the blending mode of one layer ? 

For example If you make light layer, it should be brighter than a normal layer so we use blend mode

Great ! Thanks a lot

Hello,

It seems to have 'pop' problem also on this pack, i noticed that's only in the "loop" tracks.

- Track n.2 - Scorched Mirage at around 5 seconds

I noticed this on some others, is it possible to fix these ?

This is perfect, thank you so much

Hello, that's exactly what I was looking for.

Since most of plugins automatically darkens the area, it doesn't match with Parallax that much.

Since I only want to add simple add flickers light to my maps, is there a way to offset the light source by few pixels ? (Parallax Mapping)

(1 edit)

Hello,

I love your musics !

I just found some "pop" sounds i guess from export in some musics (always at the beginning, around 5 seconds), here are the titles:

- 2. Lost Horizon.ogg (loop)
- 2. Moon Shadow.ogg (loop)
- 6. Silverbook.ogg (loop)
- 2 Scorchlight mirage.ogg (loop)