Thanks for the feedback. I tried so many ways to get the hands to stay steady when they landed on something but it just wasn't having it lol. I even put a physics material on them with its friction set really high, and still...it slides lol. With more time I would of got it right. Thanks for playing. Appreciate the feedback.
dreadator
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Thanks for the feedback. When I get time I will definitely work on making the controls feel more solid. I will also reduce the amount of damage taken or may possibly even remove the damage so the player can explore the arm mechanic with some interesting level design. Thanks for playing, appreciate the feedback.
Thanks for the feedback! Yeah I agree with you, for people playing it for the first time and getting used to the controls the damage can seem a bit harsh. Unfortunately I was the only one play testing the game, and as I had 3 days of playing the game from the beginning, I was very used to the controls and the mechanics and knew the best way to navigate through the level and avoid taking damage. I thought I had made it relatively easy but still challenging , but I can see how it was only easy for me after clocking all those development hours. A good lesson to learn. Thanks for sticking it out and giving it a chance. Appreciate the feedback.
Thanks Glad you enjoyed it! Really appreciate the feedback. In hindsight I agree with you. Should of been less punishing . And would of been nice to really explore the arm mechanic with thought out level design. Thanks Again. Ive actually already played and rated your game lol, you did an awesome job as well bro.
Yoooo that intro was the best I seen so far. I too struggled with the spinning camera, but after reading the comments here I managed to get my head round how it should be controlled. Love the way the beaver twist and turns through the air! Nice Sounds Aswell. Really Great Job. Recognise your name from youtube. I'm subbed to your channel lol.