Fairly interesting concept, but it still pretty abstract for a player to figure out what they should do, or how best to go about it.
It isn't immediately clear how much HP each unit has, and what each type of unit does (likely just the amount of damage they inflict).
This would probably fit better in the scope of a puzzle game where you have scenarios set up that the player must solve to advance to the next scenario rather than a score based on how well they did. It would also serve as a way to teach the player how to play the game.
For example: First scenario would be to eliminate all structures: There would be 1 structure, 1 enemy agent, and 1 ally agent. AI prefer shooting eachother, however if player possesses the 1 enemy agent, then both would then attack and destroy the structure.