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A jam submission

Hex ArenaView game page

Arena Shooter
Submitted by znsolomon — 9 hours, 41 minutes before the deadline

Play game

Hex Arena's page

How does your submission match the theme?
The player's attention is focused on the approaching enemies, and has to focus on both their numbers, location and colour. The game is about crowd control and managing how many enemies you can let in at once.

It's our first game ever, enjoy!

Third-party resources

Zack Solomon - Coding and game design
Ben Sheldon - All non-background art assets and game design
Samuel Carpenter - Background image

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I wish I could restart when I died. :( I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)

(1 edit)

We aren't able to figure out how to play this. The enemies don't seem to display any numbers, change color, nor do we see how their location  matters. They are faster than the player, and come in from many angles so the player can only avoid them for a few seconds. The amount that approach the player also doesn't seem to matter, its always instant death.

It would also be nice to have a way to restart rather than relaunch. Also worth noting the data folder is required for unity applications, so ideally it should be packaged into the same download as the executable.

Worth noting the output log is reporting a null reference exception in SawControl's update(). Output below is simplified since this build is not in debug mode.

NullReferenceException: Object reference not set to an instance of an object
  at SawControl.Update () [0x00000] in <filename unknown>:0 
(Filename:  Line: -1)


With regards to your questions:

Enemies will circle in a fixed path around the player. They will only attack the player once five enemies of a particular colour are circling the player. The idea is to clear the enemies before they reach a critical mass, managing the crowd to ensure that enemies never rush you. (also, the enemies are never meant to change colour).

I'm very sorry you weren't able to play the game. It was our first major design project, and that added with the time limit made developing additional features difficult. I hope you enjoy it nonetheless.