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Drakoronus

48
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A member registered Jun 13, 2023 · View creator page →

Creator of

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Офигеть, очень хороший геймплей и общая координация всех элементов. Снимаю шляпу перед геймдизайнером!

Oh, found a bug also! When you lose and restart, the screen with the fighters freezes on the one you have lost to. And other bugs with restarting also are there.

YO. This game is the first idea that came into my mind when I saw the theme. 
Apart from that, the game is actually nice. It needs a lot of polishing, battle system improvements and some work with the visuals, and after that it could be made into a short RPG's fighting system! Really love the idea!

Some of the flaws I discovered:
- I didn't quite get the circles part at first.
- The attacks could be shown better: with sounds, effects, or anything
- Lacks clarity of how to get MP

Hm, I thing you could:
1. Make the movement of the crane in fixed positions right above the toys (So that the game feels more intense and the pixel-perfect effect is on)
2. Try to make it seem like the crane rope with the magnet is a part of the crane (it sometimes seems like it just floats there)

3. Try to make the game as endless as possible. Because in the current version you lose when the magnet touches the toy, and the magnet will, most likely, do that, because it moves towards the single existing toy, and when the crane is low, the nearest toys are basically doomed either way. Idk how to change that: either make the up-down movement of the magnet more quick, so the main motivation of the player is to get the toy faster than the magnet, and set back the Y position of magnet to default, when the targetted toy is grabbed by the played, idk

But those are just my thoughts that I came up with on spot

A nice simple game, reminds me of those flash games or those old games on special devices. The gameplay is surprisingly exciting also, considering it's so simple. Great job! The visuals could've been a bit more polished though

Thanks! We will improve next time for sure :)

Thanks! And yup, could've done a bit more polishing

Fun factor 5/5

Thank you!

Wow, really addictive gameplay, interesting idea, and really well-made sounds! The game's actually fun!

The movement feels actually nice. Hovewer, the bossfight is frustrating. But the fact that you managed to even make it and make the game feel complete is really good!

Wow, a nice mobile-ish game. The trailing "arm" visual mechanic is really neat!

The game looks really fun! But it constantly lags and freezes, destroying the fun expirience :(

Thanks friend!

Well, I couldn't find the first two notes in the beginning, and the "11 hours in" kinda fooled me, so I thought that "11" was part of the code for like solid 5 minutes of trying. I eventually found the notes tho!

Good well put together game. But! It's either me or there's no sound in the game. Also, when the time runs out on level 1, nothing happens. It's really cool that you managed to fit the tutorial and a bit of narrative into the game too. But for the buffs, I think a bit of visual and gameplay showcase in the tutorial would be better than a line of text. 

What a madlad you are. Splendid.

Hm, a really nice idea of a top-down shooter, where you have to protect something instead of just fighting for yourself. Neat. A bit unpolished, but really fun!

Apart from the fact that the main theme isn't actually used in the game, it's really nice, polished and fun to play, when you understand the controls. And a bug I've noticed is that the main track doesn't loop.

Fun movement, interesting idea, but I can't grasp on how to defeat the thief. A bit more clarity should help

Really good visuals and shaders, not laggy, but it weights a lot. The monkey mechanic is really funny and nice, movement is good. The game is fun, but a bit unpolished. Very good!

What a fun game! Really liked it, the only criticism would be that we can choose only 8 directions for light, but I think that's the part of the fun

Okay, so.
The weight really hits hard, the game freezes a lot.
The game is compiled of assets that go in together like the inside maps of Garry's mode. A bit chaotic, but that would even be a good feature, if it weren't for the weight. Also, I excpected more destruction from the atomic kit :D
Except all the above, a fun game, honestly!

Such a fun game! The only thing that was lacking was the screen. I couldn't properly see the stage

Difficult, bearable, but unbalanced. The hitboxes of enemies are way to small and their attacks aren't telegraphed. The visual style is nice, the cutscene at the beginning is good too. If you fix the gameplay part, the game will become incredibly fun to play!

I'll download it no matter how much minutes it'll take.

Oh! Okay, thx!

Honetly, the game is great in its own niche. It reminds me of those really old games on these special devices. The number of levels is actually good! It was fun to play, good job

Flying baby. 11/10

I think the game is least rated because of its weight. I'll take on this challenge

Hm, I need to try to telegraph the mechanics more. Thx!
You have to steal toys that are marked and bring them to your gnome home. You can hide in any intuitive hiding place, where a person from the doorway won't see you.

Nice and simple! Actually, a bit too simple, but that doesn't make the game bad :)

The graphics are nice, the theme, music and funny surroundings are great too. I almost died solving the code puzzle though T-T

However, I would like to add some criticism. WASD controls weren't working for me, so I had to use arrows, Space and the mouse, which is a bit discomforting. And I don't know if I missed something, but after you grab the toy bear, nothing happens?

Just wow! You managed to do that in just 3 days? Amazing! Also, love the hands

Haha, that was the idea!

Thanks! Btw, trying to play your game, but it's so big I can't finish the download process T_T
Waiting for it tho!

True, the menu and tutorial are lacking here. Thanks for the comment!

Wow, such unique visuals! Very nice. The movement is a bit stiff but the overall gameplay experience is a 4/5, nice!

Hahah, thanks! 

:)