The concept of the game was cool, I liked the idea of the thief slowly getting more talented with every upgrade! It does take a while to get started though, the corridors felt quite long to walk through.
Great job for a solo dev though!
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #5 | 4.077 | 4.077 |
Fun Factor | #8 | 3.462 | 3.462 |
Gameplay | #8 | 3.308 | 3.308 |
Special Object Implementation | #10 | 3.846 | 3.846 |
Overall | #11 | 3.500 | 3.500 |
Graphics | #14 | 3.769 | 3.769 |
Audio | #28 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
My game is all about stealing ducks from stores and trading them for power ups!
The concept of the game was cool, I liked the idea of the thief slowly getting more talented with every upgrade! It does take a while to get started though, the corridors felt quite long to walk through.
Great job for a solo dev though!
Fun little game!
I like the pixel art style.
Some feedback for future projects, try to add more variation in your tiles, some areas of the floor had little to no variation.
But overall great job on the game!
I like the concept and the gameplay is fun. Great onboarding of players. The theme is really well implemented! What is lacking is a larger objective. I can steal toys but why ? I can buy upgrades but I don't need those upgrades. Just something to consider if you plan on iterating on the concept :)
Loved the concept of the game. Although the first shop in the tutorial did not work the shop in the other levels worked well.
I was able to steal quite a lot but the time limit stopped me from stealing the rest lol.
Would have loved to hear some 8-bit music though
Thank you for the feedback!
Because of time constraints, I prioritized other features over the shop interaction in the tutorial. Altough, you are very correct the it will be better if it was possible. Also because I made all 100% of the game I didn't have enough time to create a fitting soundtrack to the game.
uhhh
Why does he not walk? or click? or..
Whatever I press nothing reacts
Oh yeah, managed to fix that in second run
I like the concept, mechanics you managed to implement, quite unique approach!
The only con for me - the pace seems to be a bit slow and stretched, not really matching the energetic vibe of the music, I feel like the default speed and stealing could be sped up
Other than that - great job!
Replayed it, yeah, got the gameplay you wanted to go for. Nice concept, nice game, explored the levels a bit. The only issue - is that gameplay-wise there is not much reason to explore the game after you unlock the second level. Although that would probably require a big big overhaul, so speaking in the terms of jam deadlines - done quite well
Oh and that twist on the second level - NOT COOL MAN NOT COOL :D But that little trolling got me
Seems like it was just the shop in the tutorial that was not working . Maybe would be a bit more obvious to let the player try it in the tutorial?
Good well put together game. But! It's either me or there's no sound in the game. Also, when the time runs out on level 1, nothing happens. It's really cool that you managed to fit the tutorial and a bit of narrative into the game too. But for the buffs, I think a bit of visual and gameplay showcase in the tutorial would be better than a line of text.
One of the best games i've seen so far today! Will definitely return to this!
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