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Draggor81

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A member registered Mar 29, 2018 · View creator page →

Creator of

Recent community posts

YAY, that's great news!  And glad to hear you like the game so far! :D

Yep, the mouse is intentionally hidden when there isn't anything on screen that you can click on.  It only appears for UI screens.

Hey Sam54544, I've replaced the v1.5a downloads on the main page with an updated version that should hopefully fix the issue for you.  Please download it again and give it a try, and let me know if it works for you.  Hopefully it does, and you can enjoy the rest of the game! :)

Hi Sam54544, sorry to hear you're having this issue.

The press-and-hold is only supposed to take about a second before it activates the action, but in your case it sounds like something is going wrong with the timing.

I'm not able to replicate the issue when I play the game myself, but looking at the code there are a couple of things I could change.  I'll let you know when I have a new build posted that you can try.

In the meantime, could you share a few more details to help me narrow it down? 

- Are you playing the Windows, Mac, or Android version? 

- How long do you actually have to hold the button down to activate the action?  Are we talking about a minute and a half? 15 minutes?  Or literally half an hour?

- When you're holding the  button down, do you see it filling up with blue steadily (but slowly), or is the amount of blue fill  jumping around or not filling at all?

Thanks for your patience, hopefully we can get this solved for you soon!

Hi Fulawliet, I appreciate the offer!  Currently the dialog is pretty volatile and I tweak things every release.  Let's talk once the majority of the story is implemented and the dialog has settled. :)

Hi again Mchorn, I have potentially good news for you!  Please check out this new post: https://draggor81.itch.io/innsurrection/devlog/921988/android-build-v14a

Hi Mchorn, which OS are you seeing this on?  As far as I know, there isn't anything in the game UI that says "Start Playing" (I'm not sure if this translated properly).

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Thanks for letting me know, I've added a bug report here: https://itch.io/t/4589969/reported-bug-v13a-some-orocs-never-leave-after-ringing...

Sorry for the inconvenience, I'll have it fixed for the next release version.  The only thing you're missing is the Day Summary screen and the End of Demo message.  There's no other content beyond the end of day 2 in this version of the demo.

User reported that some Orocs will never leave the bar after ringing the last call bell on day 2, in release version 1.3a.

Reported in Survey:

"I had a couple of bugs. ... The second was getting thee First level up choice for EVERY interaction till I hit level 2."

I'm not able to reproduce this bug, but it sounds familiar.  I may have already encountered this and fixed it at some point.  If anyone still encounters this issue, please add any relevant details to this thread.

(1 edit)

Reported in Survey:

"I had a couple of bugs. One I got stuck washing dishes while the game kept going."

I'm not able to reproduce this.  If anyone still encounters this issue, please add any relevant details to this thread.  Otherwise it may have been fixed as a side effect of other changes.

I've implemented a fix.  It will be available in the next release (1.3a).

(1 edit)

Reported in Survey:

"I also had a bug occur when the happiness of one of the Oroc ran out. It reset him asking for beer, but I could no longer serve him, and he remained seated and uninteractable until I was forced to save and reload. On reload, the Oroc slid towards the door without animation (still seated)."

I'm able to reproduce this bug.  Investigating a fix.

Found the root cause.  Reproducible by selecting the second action on an interactable object, and then trying to open the interaction menu on an interactable object that only has 1 item.  It tries to reset the color on the second item which doesn't exist.

Fix will be included in the next build (1.1a).

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Bug Description:

When clicking on an interactable object in the tavern, sometimes the interaction menu doesn't appear.  Usually this happens with the interactable items behind the bar (Bell, Beer Keg, Water Cooler, Tea Kettle, Coffee Pot, Wash Station).

Workaround:

Try right clicking on a different interactable object, like a table or bar seat.  Once the interaction menu appears again for one of these other objects, it should resume working everywhere.

Status:

Fixed in 1.1a.