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dougegan2

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A member registered Jul 19, 2023 · View creator page →

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I played the on-line version of this game, which was recently posted. The language is vivid, almost poetic in nature. The insect world reminded me of another game that was also posted in this competition. Thank you for writing this story.

That was exactly what I was aiming for.  Glad you enjoyed it.

The setting and storytelling were especially well crafted.  It reminded me of some places I’ve stayed.  I didn’t realize until reading the other comments that this was in the petite morte category. Impressive.

The worldbuilding in this entry was so impressive. Also, well done with blending parser and choice list response for a smooth play-experience.  I overlooked some details during my playthrough, and became overreliant on the walkthrough, but for more patient players, the walkthrough won't be necessary.  There are several additional endings I will try to reach without the walkthrough.  The ending I reached might not have been the "winning" ending, but it was well foreshadowed.

A short, enjoyable puzzle. Won on my second try. The repeated literal interpretation of "ghost in the machine" brought a smile to my face.

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a grim retelling of the wizard of oz.  I enjoyed the graphic interface, and sense of open world exploration.

A dress-up simulator with a twist <giggle>. The cover art is eye catching, and I'm impressed by any game written in such a short time window. Thanks for writing this.

The set up is quite good, the game has a compelling premise, good writing, nice background images and some effective interactive graphics.  My experience was frustrated by the over long text delays.  In a few cases, the timed text was used for artistic purpose to heighten suspense, but more often they were demotivating for me.  I may come back to this post comp, if a new version is released with faster text advance. 

I went back to my save point and finished all three endings. The "bad" ending was the one I reached originally. I already knew of the path to the "neutral" ending, but hadn't played it until now. The good ending was a bit trickier to achieve, but I already had the inventory I needed, so once I went back into town and started revisiting some locations I had been to already, I was able to save the child. That ending was much more satisfying! (but even without the best ending, the game was already successful in my estimation)

I’ll go back and try again from my save point, which ought to be accessible to all three endings. I got the silver bullets as well as the scissors.

I'm surprised this game hasn't gotten more ratings already. Such a fun little supernatural detective story. The writing, graphic design, music, and story telling work together nicely.  I created one save game, near the end, and played a second time from there to see if I could get a different outcome. I did not, and suspect there may only be one ending.

Second game of yours I've played in this competition, this time for twelve points! I like the graphics in this suite of games, and was especially amused with the zoo image. The retro eight bit style graphics match well with the creative wordplay of the puzzles.

Thanks for letting me beta test this game. I enjoyed the silly/earnest enthusiasm of the protagonist for their art, and the mechanic of memorizing theatrical scripts to embody new skills.

I've been playing this on and off since last night. Love me an old school escape room game. The puzzle in the second room was my favorite (WWRD?). The final puzzle didn't behave the same way when I played earlier, but on rebooting it this evening and playing again it worked. Never figured out what the lighted skulls meant.

Amazing you could do this as La Petite Mort. Inspired me to look up the Adventuron website

Story telling, puzzle design, and css styling are all top rank.  As a tester, I was impressed with the professionalism of this game even during the beta stage.

I played this earlier today. It has always been enjoyable for me to write about dysfunctional workplace experiences, and it is just as much fun to read the dysfunctional/dystopic workplace based fiction of others.

I laughed when I got to the line about "letting CoPilot help reduce your workload".  I work in an educational environment, inspiring students (I hope) to acquire knowledge and practice skills so they can outperform CoPilot. It makes me crazy when I attend professional workshops at the local college, and the professor is lecturing from an LLM generated slideshow.

I've taken many ferry trips over the years, including an overnight ferry from Maine to Nova Scotia. This was an inspired setting for an Ectocomp entry. Spooky and atmospheric. 

I've done some trouble shooting. The save error turned out to be a local issue, which I repaired by clearing all my cookies from itch.io. I've edited my original comment.

I was drawn in by the title. The story is grim, but powerful. 

Serves up exactly what it says on the tin. Writing and graphic design (audio/visual) are exceptional. I was too squeamish to play all the way through to the end.

So cool what you could do in only four hours of development time. I didn't try to  push the parser too hard, but for me the required commands were all nicely telegraphed.

"La Petite Mort", written in under four hours. It's tough to write a parser in under four hours, but the author here has done an interesting thing, incorporating parser limitations as deliberate story telling elements, and creating a uniquely unreliable narrator in the process.

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"Costumes and Candy" is a Twine game which recreates the real joys and terrors of Halloween for a child with nostalgic authenticity. I scored 93 on the candy meter. If you role play as a good kid, and avoid backtracking you'll probably win also. If you've ever trick or treated as a kid, you already know how to avoid backtracking.

"La Petite Mort", written in under four hours. It's tough to write a parser in under four hours, but the author here has done an interesting thing, incorporating parser limitations as deliberate story telling elements, and creating a uniquely unreliable narrator in the process.