I played the on-line version of this game, which was recently posted. The language is vivid, almost poetic in nature. The insect world reminded me of another game that was also posted in this competition. Thank you for writing this story.
dougegan2
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The worldbuilding in this entry was so impressive. Also, well done with blending parser and choice list response for a smooth play-experience. I overlooked some details during my playthrough, and became overreliant on the walkthrough, but for more patient players, the walkthrough won't be necessary. There are several additional endings I will try to reach without the walkthrough. The ending I reached might not have been the "winning" ending, but it was well foreshadowed.
The set up is quite good, the game has a compelling premise, good writing, nice background images and some effective interactive graphics. My experience was frustrated by the over long text delays. In a few cases, the timed text was used for artistic purpose to heighten suspense, but more often they were demotivating for me. I may come back to this post comp, if a new version is released with faster text advance.
I went back to my save point and finished all three endings. The "bad" ending was the one I reached originally. I already knew of the path to the "neutral" ending, but hadn't played it until now. The good ending was a bit trickier to achieve, but I already had the inventory I needed, so once I went back into town and started revisiting some locations I had been to already, I was able to save the child. That ending was much more satisfying! (but even without the best ending, the game was already successful in my estimation)
I'm surprised this game hasn't gotten more ratings already. Such a fun little supernatural detective story. The writing, graphic design, music, and story telling work together nicely. I created one save game, near the end, and played a second time from there to see if I could get a different outcome. I did not, and suspect there may only be one ending.
I've been playing this on and off since last night. Love me an old school escape room game. The puzzle in the second room was my favorite (WWRD?). The final puzzle didn't behave the same way when I played earlier, but on rebooting it this evening and playing again it worked. Never figured out what the lighted skulls meant.
I played this earlier today. It has always been enjoyable for me to write about dysfunctional workplace experiences, and it is just as much fun to read the dysfunctional/dystopic workplace based fiction of others.
I laughed when I got to the line about "letting CoPilot help reduce your workload". I work in an educational environment, inspiring students (I hope) to acquire knowledge and practice skills so they can outperform CoPilot. It makes me crazy when I attend professional workshops at the local college, and the professor is lecturing from an LLM generated slideshow.
"Costumes and Candy" is a Twine game which recreates the real joys and terrors of Halloween for a child with nostalgic authenticity. I scored 93 on the candy meter. If you role play as a good kid, and avoid backtracking you'll probably win also. If you've ever trick or treated as a kid, you already know how to avoid backtracking.
