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Double Top Games

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A member registered Apr 05, 2019 · View creator page →

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When you combine 2 balls of the same type, they "level up".
The purple one spawn from 2 blue ones

So, when the pink ball touches the black one, every ball except the black ones reverse their direction. It does look weird tho

The idea is really clever and the mechanics worked great (except when the game broke and I could control both caracthers at the same time lol). My only problem is that I can't see the entire window, it's a little high for some reason and ALT+ENTER didn't fullscreen; I don't know if it's a problem with the resolution of something, but I can't even finish the first level because I can't see anything on the top part. The game looks promising though, if you fix it I would definitely play it. Congrats on the submission!

Thanks for the feedback! I couldn't really communicate what you're supposed to do very well because of time issues; the game should be more clear. I would actually reduce the hitboxes or something, even I get hit often by them. The debris are the things you collect to craft the items, so more of them is better; again, it could be more clear.

If you want to replay the with sounds, the download version works, Unity is just bugged for web(I spent 2 hours trying to fix it, nothing worked).

I think the game doesn't fit the theme at all. You're not stronger together, you're competing against someone. The minigames require basically no skill: the race is just holding forward, the other one would be better if you could turn around, right now it feels weird. Also, the camera is in a strange position, maybe showing both players at the same time is a better option. Congrats on the submission!

The game has an interesting idea, it's just underdeveloped. It's pretty simple to understand how the game works, I just wish there was some sort of indication to when you're close enough. The big rooms and the dark rooms were the worst part, you just wander around aimlessly until you find the objective. The graphics are ok, but they're bare minimum. Also, there's no sound; you can easily find public domain sounds that would improve the game a lot. Congrats you the submission though!

Thanks for the feedback! The creeper is actually unbeatable, my bad; I'll improve the preview of the pieces for sure and also add a restart button.

The screenshake is a code that I got from the internet and tried modifying, so yeah I see why it feels glitchy. You can pause and restart, but a button for that would probably be better. The preview thing was pointed out, I'll improve it. The colors were just randomly picked, but I guess it works. Thanks for the feedback!

I'll improve the preview soon, just didn't have time. Thanks for playing!

I just saw that level 7 is unbeatable, sorry about that =/. Everyone is talking about the preview, and I agree, I'll do that on a post-jam update. Thanks for playing!

The object preview was something I thought, but didn't have time to do. Thanks for playing the game! Btw, I tried to play your game twice, but couldn't put it on fullscreen, so if you have a solution please tell me so I can rate your game too.

I watched the video. I enjoy that you took time to play and give feedback. About the green zone, I agree that I could use a lot more feedback to the player, or give more hints; the first room is about activating them in the right order, the second one is rotating the image(you got kinda lucky on there) and in the last one every pedestal is linked to other ones, so activating them also deactivates other ones. Anyway, I appreciate the comment!

Thanks man, it's good to hear that.

I revisited your game and left some notes. Sorry if I was too harsh.

Thanks dude. I had the idea and tried to do something cool, glad you liked it!