Nope! He is a sad worm person :)
Double Dead Studio
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This is a very fascinating comment to me because I cannot think of any comically evil character other than Vin, Irving who is a minor character, and maybe Boris & Yelena??? (Maybe Brandi but Brandi is just annoying...)
But, I do want to say 1) the only thing out in public is Chapter 1 and some stuff is going to come out in Chapter 2-3 as you get closer to things, and 2) that for some characters, that is partially kind of the point, because they have their own prejudices against them or characters are intentionally manipulating the MC to dislike certain people. For example, characters have a lot of opinions about Vito's impotence and Yelena's authoritarian approaches, but politics is much more complicated than that. RH is supposed to be a really long game and things will only be revealed later.
Ahh, are you seriously asking?
Tbh I'm not planning on coming back to this again because I think it's a complete ending, but I think a thousand dollars would make me rethink this and I'll make a whole "MC finds him 3 years later and becomes a hitman and they get married" story that's about 10k-20k words lol
(It's okay if that's too steep... I think the price has to be high since I wasn't planning anything else and I would have to set other projects aside to work on that one, but I *do* actually have the muse to execute such a concept, I just need to be able to eat and Reanimated Heart is currently my main source of income...)
Thank you for the kind comments!!
I just want to clarify here... I am very, very aware of how much explicitly stating his background detracts from the game and how intense of a tonal whiplash it is. (If it was tonally different, more action-oriented maybe, I would've gotten away with it...) Initially, I left it vague because I thought it contributed to the vibe that MC can't fully "know" him (which was much better) but I deliberately decided to put it there because, in the initial release, certain bad actors attacked me anonymously because they assumed that this was somehow a Pro-Russia propaganda piece because they assumed Pasha was a modern day Russian soldier when even from inception he's been a Cold War soviet spy sent to America. I thought it was irresponsible to leave it vague considering that was brought into the conversation and the time period of when this was published because of said assumptions so ultimately I decided to compromise on ruining the tone a little bit just to have his background explicitly stated in the work because I assumed everything else would move past that part.
Anyway, I rarely reply to comments, but I decided to explain my piece here because I was wondering if people are going to notice that (and they did!) so now they have an explanation about why that part was put in
Thank you for reaching out!
I addressed this in my devlog now~
https://doubledeadstudio.itch.io/pygmalions-folly/devlog/1004288/re-paid-version...
I already have a ko-fi and that makes even less than Patreon. People just have no incentive to tip it randomly.
I'm not relying on Game Dev to be my main source of income anyway, I just don't want it to be a net loss. This is a hobby at the end of the day. The funds are just there so I can do it more consistently instead of sporadically and to up the overall quality.
If the project flops and cannot be sustained with other means, I'll probably just drop it.
Thank you so much for understanding! Here is the game's Patreon account: https://www.patreon.com/c/reanimatedheartvn <3
It's still under development, and the next update for the fair will be released around March or April with a follow-up on June/July.
Yes, I have plans for a Steam release when it's over, but it is still being actively developed.
And, thank you. I adore Vincenzo to bits, and I love characters that are unashamedly malicious. :3
Ah, yes, that's just supposed to be a quick intro using still images, and it is coded differently than the rest. I had my community test out the loading and rollback functionality because of your feedback for the rest of the game and there are no reported issues.
I am aware it's lengthy to keep playing through all the time, so it has been in my plans to implement a Skip feature for that portion eventually.
I am aiming for an Android version someday, but at the moment, there are conflicting code and UI elements that I would have to re-do in order to achieve this, which makes it very low in my priority list right now.
...Unless there's a random rogue programmer out there who wants to help me make one for free. :') In that case, they should hit me up.




