The 3 are adorable but you seriously have case with smugness lol except for the dragon that instead is like "...what?"
DonLUSH
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Very interesting so far, the 3D artstyle compared to the previous games took me by surprise but I can get used to it and looks like you put effort into it. I actually had fun trying the cards and aiming for only seduction from the start so it's a plus but maybe in the future add some limiter to how many times a floor event can repeat consecutively? I had 1 run with 5 dig the tombstone floors and 1 with 4 soldier training back to back
Ooh I really like the idea of convincing being optional after a level, totally much better than slowing down gameplay maybe the items/skills equipped could soft influence the number of enemies per stage?. Also I suppose the timing for parry could be set similar to the pink female enemies as that one felt the most balanced... cute little creepers killed me more than anything else until i got the timing right
Playing on Chrome everything works as intended and it's a very interesting prototype with a lot potential so here are my notes:
Gameplay: fun but Id really appreciate a way to change the sensibility down the line as it really makes it a bit hard to gun some enemies that move faster. The parry is insanely useful almost to the point of feeling broken BUT this could be an asset if you want to keep this as an adult game which takes me to...
Sexy times: Cute characters, story and I like your art so no problem there but in order to mesh the shoot - ero would you consider making the parry a 2nd weapon? Say at the start of the game Granny chastises Oubliette for getting cocky with her gun and not "using correctly" her best assests and gives her a free class at the Rabbit Hole to unlock flashing and from here the player gets 2 options to upgrade her character: From Sneakypockets you buy weapon parts (faster reload, more damage, etc), cowboy gear (more hearts, defense, speed), bandages (normal heal); from the Rabbit Hole you buy sexy clothes (no extra hearts, more "sexy" damage), classes (the girls teach Oubli to feel more confident thus faster charge of the aoe), alcohol (heal and confidence boost).
Finally dont know how much of a hassle it would be to you but in order to integrate scenes on the levels Id say if you shot them with the gun they just die and you collect clues from their bodies but if you flash them they gain lust and once full they fall over giving you a choice to shoot them or "convince them" to give you clues with Rabbit Hole classes giving more choices. To keep it simple regardless of the method at the end the good guy is rescued or if more complicated you keep tally of the enemies killed vs convinced in the level to branch to another ending.
Sorry if this got too long btw anyway looking forward to whatever you do here
If you already bought it, at least on PC itch should show you a "You own this game" mini window to redownload with no issue thou if for whatever reason it does not show then the link should be in "My library" I bought last year and had no issue with the recent changes so there may be another reason you dont see it
All look adorable but if I may nitpick
Sad: a little less blush on the cheeks (unless it's shadow once colored?)
Questioning is a bit too similar to Neutral, maybe turn the head slightly to the side "/" to denote the confusion? (A "What am I looking at?")
Smug: It's just perfect no nitpick or she might sass me
The introduction to clubs felt really nice and funny so I really anticipate what it becomes of it. Also by all accounts i was dead sure the "lifestyle" club was what used to be "Home Economics" and now it's Familly Consumer something (FCS) the curriculum in paper says household management, personal finance, human development, and consumer issues but back when I in charge of it it was the cooking, sewing, budget managent and dating advice class aka self sufficient single club... no joke my students made me an id for it the little shits