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(+1)

Playing on Chrome everything works as intended and it's a very interesting prototype with a lot potential so here are my notes:

Gameplay: fun but Id really appreciate a way to change the sensibility down the line as it really makes it a bit hard to gun some enemies that move faster. The parry is insanely useful almost to the point of feeling broken BUT this could be an asset if you want to keep this as an adult game which takes me to...

Sexy times: Cute characters, story and I like your art so no problem there but in order to mesh the shoot - ero would you consider making the parry a 2nd weapon? Say at the start of the game Granny chastises Oubliette for getting cocky with her gun and not "using correctly" her best assests and gives her a free class at the Rabbit Hole to unlock flashing and from here the player gets 2 options to upgrade her character: From Sneakypockets you buy weapon parts (faster reload, more damage, etc), cowboy gear (more hearts, defense, speed), bandages (normal heal); from the Rabbit Hole you buy sexy clothes (no extra hearts, more "sexy" damage), classes (the girls teach Oubli to feel more confident thus faster charge of the aoe), alcohol (heal and confidence boost).

Finally dont know how much of a hassle it would be to you but in order to integrate scenes on the levels Id say if you shot them with the gun they just die and you collect clues from their bodies but if you flash them they gain lust and once full they fall over giving you a choice to shoot them or "convince them" to give you clues with Rabbit Hole classes giving more choices. To keep it simple regardless of the method at the end the good guy is rescued or if more complicated you keep tally of the enemies killed vs convinced in the level to branch to another ending.

Sorry if this got too long btw anyway looking forward to whatever you do here

(+1)
  1. I appreciate the ideas and detailed feedback.
  2. Agreed, the parry is too powerful at this point. When I add harder difficulties I will make the parry windows and distance of its affect shorter.
  3. I like the idea of adding weapon and sexual confidence progression, I'll put that on the todo. It would give players more to do with the money and control how they want to play.
  4. This 'convincing' idea is pretty cool, I don't want to slow down the shooting gameplay so maybe it could fit into an optional mini-game that comes at the end of each mission where you tease clues and money out of tied up villians.
(1 edit) (+1)

Ooh I really like the idea of convincing being optional after a level, totally much better than slowing down gameplay maybe the items/skills equipped could soft influence the number of enemies per stage?. Also I suppose the timing for parry could be set similar to the pink female enemies as that one felt the most balanced... cute little creepers killed me more than anything else until i got the timing right