- I appreciate the ideas and detailed feedback.
- Agreed, the parry is too powerful at this point. When I add harder difficulties I will make the parry windows and distance of its affect shorter.
- I like the idea of adding weapon and sexual confidence progression, I'll put that on the todo. It would give players more to do with the money and control how they want to play.
- This 'convincing' idea is pretty cool, I don't want to slow down the shooting gameplay so maybe it could fit into an optional mini-game that comes at the end of each mission where you tease clues and money out of tied up villians.
Ooh I really like the idea of convincing being optional after a level, totally much better than slowing down gameplay maybe the items/skills equipped could soft influence the number of enemies per stage?. Also I suppose the timing for parry could be set similar to the pink female enemies as that one felt the most balanced... cute little creepers killed me more than anything else until i got the timing right