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Dolus

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A member registered Feb 03, 2015 · View creator page →

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(1 edit)

Oh I understand. But testing the game on newer versions of Ruffle will be useful in any case. Thank you for uploading the swf version.

Would it be possible to get a .swf version to run in Ruffle on Linux?

(1 edit)

Game works fine on my Steamdeck. Thanks for the Linux native option btw. 

The one hitch is it won't install from the Itch client, but that seems more like something to report to Itch itself unless I'm mistaken?

Interesting choice for fantasy texts. That aside, I see this is being made in the Godot engine. If you need Linux/SteamOS testers for the Steamdeck, I could help there. 

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I notice the use of the Shavian Alphabet... anyway, I'm running Linux on my PC and if you want to test out Steamdeck compatibility I could help there. The Godot Engine supports native Linux/SteamOS. 

Downloaded this from Flathub, but since it's the same game, I'll just say it reminds me a lot of Darkstone. And for the few people who remember that game, that is quite a complement.

Linux version is working fine in Manjaro. I'll be keeping an eye on this too.

What engine is this? Any chance for a Linux version?

(1 edit)

Due to running Mesa drivers, I had to delete the libxcb files and gcc_s to get the game to run. I also ran into the  following DRI3 error:
"./anura: symbol lookup error: /usr/lib/libxcb-dri3.so.0: undefined symbol: xcb_send_request_with_fds"

Disabling dri3 got the game to finally launch in Manjaro and Arch.

Running Arch 64-bit with the open source AMD drivers. The Steam version doesn't crash, so I'm wondering why the stand-alone version is.

Eldritch community · Created a new topic -Linux- Core dump

I'm getting a core dump on the game under 64-bit Arch:

./Eldritch
Version: 353
Initializing factories...
Initializing SDP factories.
Initializing UI factories.
Initializing anim event factories.
Initializing PE factories.
Initializing action factories.
Initializing BT factories.
Initializing component factories.
Factories initialized.
Initializing input system.
Random seed is 1504895688
Enumerating SDL display modes...
Enumerated mode 1920x1080
Enumerated mode 1920x1080
Enumerated mode 1920x1080
Enumerated mode 1680x1050
Enumerated mode 1600x900
Enumerated mode 1440x900
Enumerated mode 1280x1024
Enumerated mode 1280x800
Enumerated mode 1280x720
Enumerated mode 1280x720
Enumerated mode 1024x768
Enumerated mode 1024x768
Enumerated mode 800x600
Enumerated mode 800x600
Enumerated mode 800x600
Enumerated mode 720x400
Enumerated mode 640x480
Enumerated mode 640x480
Enumerated mode 640x480
Using display mode 1280x720
FMOD: Default output type: 0x0000000D
Using OpenGL renderer.
Segmentation fault (core dumped)

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You're welcome. Good luck with the game.

Not at the Moment. But if it runs in Debian and Arch based distros, I can't see why it would have problems in Fedora

It's running now on my Arch box. Great job!

What's your laptop?

Seems so... Any luck with bundling libs?

Sorry... Same error.


"$ ./RD_Linux64
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)"

Right. The libXrander is gone in the 64-bit version.

Still getting the segmentation fault.

"$ ./RD_Linux64
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)"

I am not as familiar with Godot as I'd like to be, but I've not run into this problem with other games made in the engine like Tanks of Freedom or Dolphin Island 2.

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You may also want to ask around the Godot forums about bundling some of the libraries with the Linux version of the game. This is common practice for games sold from places like GOG and Humble. Steam has it's own runtime for games, but it's still basically the same idea.

64-bit. Most Linux users are running 64-bit OSes these days.

Well, it wouldn't exactly be "public" depending on the license you choose. And open sourcing the software side of the game does not let people play the game for free if you keep the assets non-free.

Sure.

(1 edit)

Seems to be a problem with libXrandr in Fedora 25


$ ./RD_L32
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)

(1 edit)

Have you given any thought to open sourcing the code? Assets could remain non-free so you can sell the game, and you might get some interested people to contribute.

Is there a way to get the OST besides Steam?

Getting a "Segmentation fault (core dumped)" error with the 64-bit binary in Arch.

Would it be possible to move the 'TIME BONUS' part of the hud so that it does not take so much vertical space?

Any chance of a Linux version?