Minecraft meets Outer Wilds!! Loved it a lot, even tho there were no goals nor obstacles. Some background music/sound effects would have added a lot to this. Also, when building right below you you can clip through the floor, which was actually a lot of fun since you can orbit around the center of gravity and "fly" inside the torus by moving around. 10/10 would torus in space again.
DMC4EVERUCCI
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Incredibly cool concept, mechanics and tutorialization! Last level was especially tricky and made me sweat quite a bit. loved the level names, it's a small touch but it gave the game a much stronger vibe. (btw, ost didn't seem to loop seamlessly, but that's a very minor nitpick). Also, nice menu transition!
Extremely confused as to how I could make strategic, informed choices. Seemed incredibly random, lost the first time, then won without any idea as to how I won, even tho the tutorial is very clear about how the game works. Also not clear how allowing a rule would help me prevent loops. The game is a very neat interpretation of the theme, but I think it should expose more informations to the player during a run, so that it could lead to more interesting choices (ie: showing a higher number of shapes/figures and how they're looping, telling the players how many ways to loop remain to be ruled out, etc).
Somehow I won! pretty neat game, altho I couldn't see why the sprites where so blurry (perhaps changing the sprite filter to "point" or "nearest neighbour" would help?). Music was way too loud at the game's start. Respawning immediately after death was a very smart design choice imho. At first I thought I couldn't go past the edge of the screen, then I realized I could escape further. Having a textured background would help a lot with that.
Would have benefitted a lot from some UI sounds! Nice game, altho it got very repetitive very quickly. Got to 100+ fruits in about 2 minutes with no way to bulk-sell them and called it quits. A bit of variation between cycles and bulk-sell buttons would have elevated this game so much (which means: number-go-up is fun, as long as it's not overly tedious or inconvenient).
As others have said, incredibly loud noise at the start is literal violence to the ears (and the listener). This is worsened by the fact that there seems to be no way of retrying other than F5/reloading page and having that sound play again and again each time. Other than that, couldn't figure out how to climb the floating island and death kept killing me no matter where I went or what I did. Jumping against the wall also would stick me on it (which meant death would gain more ground), also score would stay the same no matter what (11 and 41). After about 10 or so retries I gave up. Neat effect for the player moving!
Game crashed right at the start, not sure why. there's no controls on screen so I tried to remember them after reading them on the game's main page, pressed a bunch randomly and it stopped responding. Edit after retrying: it crashed by pressing 2 right at the start. Third retry: pressing 2 doesnt crash it, but wont do anything until you press 1 again. Unfortunately, only Up, Down, C, Z, E and Enter seem to be working. Any other key doesn't do anything and there seems to be no other way to progress. A shame, cause I was really curious about this one! Fourt retry: actually, speed does increase/decrease with A and D. Still, couldnt add arms other than the first single one.
Neat! I also crashed the game by killing the chicken before opening the gate (unsure how to open it, do I just push the key towards it?), also couldn't sacrifice things to the altar. Like I could circle it briefly, the altar would open its eye for a moment but nothing seemed to happen. Trying to tie things to the altar or killing them near it also didn't do anything. Very creative use of a loop mechanic tho! Killing stuff this way felt pretty novel.





