Ah sorry about that I guess I should do a clarification on that indeed.
The functionality is fully ready when I wrote the description and I was about to release it, but I kept adding way too new features afterwards and I don't like repeatedly doing the release QA (a very exhaustive list of things I should check before releasing to prevent giving out faulty builds) and there are new breaking changes occurring to make the code structure more maintainable . So I decided to just put a hold on the release of those functionalities particularly and I'm ready to bundle them into "the 1.0 release".
I promise it's coming really soon and there are some very fun additions I think people will like it!
There's only one work left which is for me to create a better showcase video so it's more obvious to people what Mold can truly achieve, and I have 4 newly revamped playable demo scene to showcase! I would hope to coincide with either Godot Asset Store or Unity Asset Store launch but that's not a hard requirement (but I think people will appreciate those options available at launch).
Anyways I pushing as hard as I can to get 1.0 released asap, please wait me a few days max ~_~



