I've just tried the unity package import. Materials are out of sync; shaders missing, and textures not applied. Can get the bark to work, but not the leaves.
Distraction Tactics
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I've done some weeding and fertilised the ground, but none of my bots can find the soil to sow the seed; there are only a select few square which they can use.
EDIT: Looking into this, it seems to be because each bot follows the same path. So I have a bot which fertilises, one who sows, one who reaps and one which harvests. However, this causes a delay if the harvester hasn't cleared the square for the sower, as for some reason, they cannot find another "nearest" soil.
I don't know if this has been suggested, or it's in the works, but I'd like to see a fight mechanic in the game.
I've pretty much got everything running smoothly now - I literally put in 12 hours playing yesterday. I've seen the entire map, but want more.
I'm not complaining - that's a good thing.
One thing I'd like to see is the game open up more; more land, more things to discover, and also have some battle mechanics so resources can actually be used/lost. Inflation is a nightmare for me X-D
I have OCD, so I don't like it when my bots are sitting around being held up.
I've created rules for buildings, the bots go and collect the materials for the foundations. However, I don't want this on a infinite loop.
Right now the rules are single use, so if I do need to repeat the actions, I have to edit and go.
Can we get a quick Go button without editing, and possible an input to set how many times the rule should be looped?