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A member registered 6 days ago · View creator page →

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Thank you, that is genuinely nice to read, and I am glad the sound is landing.

On moving the tips and the groves: they are staying put, and here is the honest reason. They are not machines, they are the ground. The trash is where the trash is, and working out how to reach it is the constraint the whole game is built on. Let people drag the ground around and where the trash sits stops being a question at all.

What I can fix is the layout itself, it  will be even better in upcoming updates.

Glad it landed, it will become better after you will unlock Power Storage, until that you can decrease menu size if it is not 100%

You were right and I was wrong, sorry about that. The popup does exist, and you had already earned it.

The last step of chapter 4 asks for the first array at a Grid Foundry. All of that walks back to trash. You had cleaned every tip, so there was nothing left to build it out of. The ending costs about 80 kg and you had spent the rest getting to it.

So you finished the game and the game failed to notice. That is on me.

Next build: if there is no trash left anywhere, the ending turns up on its own. Your save will pick it up the moment you load it.

Thanks for saying something. No test of mine would have caught this, because it never occurred to me to strip the whole world first.

Thanks for your support !

The end of demo actually exists, all you need is to complete 4th chapter in plan

Good news first. You are not stuck, and you do not have to wait for the update.

Open the Machine Tree. You have three skills sitting there that you can already afford and have not taken, and the one that matters is Staffing at 225. Take it, and Greenhaven opens for nothing straight away. Stripping the Wastelands bare is meant to open it for free, and your empty tips are what pays for that. If you still have trash left in a tip, it is not free yet and Greenhaven wants 490, so keep burning for a bit.

Now the part that is my fault. Greenhaven sits behind Staffing on the tree, and the free route for a bare map only ever removed the price. It never removed the prerequisite. So that hex has been sitting there saying FREE at you and refusing to be clicked, which is a horrible thing to show somebody. I would have filed the same report.

Two things are changing for the next build. The bare map route will clear the prerequisite as well as the cost, and Greenhaven will open by itself rather than waiting to be found. Nobody looking at an empty map should have to guess that a tech tree is the answer.

Thanks for reporting it. Selling everything instead of burning it is a perfectly fair way to play and I had never once tested it

That is the machine card running off the bottom of the screen. It gets worse the further into a run you are, because a selling machine grows a price row for every grade it can be paid for. It is fixed for the next build, which should be up within a day.

Until then there is a workaround that helps a lot: open Settings and set the interface size to 100%.

The splitter is fine, it is the hub, it's just game mechanics for preventing later issues. An Outreach Hub can't feed itself

In the upper part of the screen, there are highlighted buttons that you can use to move between locations. The new location has two larger trash sites and two new places called Grove Plots.

English isn't my first language, so I used AI to help write and clean up the text. I’ll always need some help with English. The tutorial and machine descriptions are being rewritten, not just cleaned up.