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New Moon Interactive

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A member registered Jun 30, 2017 · View creator page →

Creator of

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Hey! Thanks for trying it out, I appreciate it! I've addressed the issues you had (hopefully) as well as a couple other bugs. If you play it again and encounter more issues, do let me know. you can submit a bug report here: https://forms.gle/x5qeiocjewGVjsGo6

Looking forward to playing this on my phone.

No problem. Thanks for trying my game out and giving me time on your stream.

Really enjoyable and can see playing this while chilling out watching something in the background.

Thanks! I enjoyed making it for the jam and after receiving some feedback from friends I'm working on improving it and adding some new features.

Very fun and addictive. Favorite game of the jam.

I assume a lot, if not most, of these you are aware of already, but I'll mention them as I go, just so it's written down for the record.

- No obvious way back to the main menu from settings other than hitting ESC. Should be an on screen button to return to main menu.

- Magnet color switching icons are a little confusing, probably because the sprites still try to swap when you click on the same color as the opposite polarity. Maybe this should swap the colors too? (+ to blue and - to red) Just a thought. 

- Lock on for magnet toss for certain objects or targets? I keep wanting to just click on the pipes in the level select to instantly throw the magnet there but i have to hold it. is it to ensure the player wants to select that specific level? feels strange regardless. 

- side note: I do like the long hallway, aesthetically speaking. reminds me of mario is missing. loved that game as a kid. probably not the best layout for non-linearity though.

- Completed levels can be re-entered with no key and no obvious way out other than pause menu. An in-level prompt on the entrance door to return to the hub would be nice.

- Plays well enough, maybe a bit heavy on the jumps.

- On keyboard, switching polarity and trying to aim your jumps while going up a lift is a bit cumbersome. I change the polarity keybinding to middle mouse button, which freed up my index to go right out of the lift.

- Its a minor thing that doesn't really matter, but I was expecting a surprise at the end of the 'thank you' hallway.

7/10  too much water

This happens regardless of scene or project for 2019.3.0f6 using URP. I can use it just fine, just not able to freeze to mesh.

Unable to successfully create mesh.

NullReferenceException: Object reference not set to an instance of an object
Clayxel.generateMesh () (at Assets/Clayxels/Clayxel.cs:333)
ClayxelInspector.OnInspectorGUI () (at Assets/Clayxels/ClayxelInspector.cs:120)
UnityEditor.UIElements.InspectorElement+<>c__DisplayClass55_0.<CreateIMGUIInspectorFromEditor>b__0 () (at <6f28216fea9f453abf2e05b770ed3ee4>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Thanks for the critique! You've addressed everything I felt was wrong, which actually makes me feel good. haha 

I actually have a browser version as well.  https://u13903794.dl.dropboxusercontent.com/u/13903794/Super%20Dash%20Deluxe%20(...