This is also too high for non-combat skills. Version 0.92 has been uploaded with Class bonuses granting Advantage instead of a modifier based on level. This simplifies the math and keeps in line with other bonuses in game. So, now you have combat as D20 + Level vs. AC and if you get a combat bonus you roll Advantage.
DirkStanley
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Hey NeonPaladin. Thanks for these thoguhtful questions and comments.
1. Death occurs at 0 HP but I need to state this outright in the rules.
2. Yes, the Human classes are based on those traditional classes. The Monster Hunter is the Fighter.
3. So, a Monster Hunter gets their Class bonus when they engage in armed combat, i.e. using weapons (both melee and ranged). The Ne'er do well gets the Class bonus for fighting meaning when engaging in a fight with melee, ranged, or eve unarmed, they get the Class bonus. This is going to be changed to unarmed combat for the Ne'er do well however.
Your work inspired me to build a tabletop rpg. I used some of your artwork in the quick start rules as well as the full book. Let me know if you want a pdf of the full book! Adventure Perilous RPG
Thank you!