Sorry for the late reply, i guess it's good enough to just change constraint type. I am more used to have a basic skeleton with an ik and an fk chain to which that skeleton inherits from. Thank you so much for the reply :D I hope this fantastic tool gets even more recognition
Dionaea95
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I hope i am not overlooking the feature but it would help a lot being able to specify IK chain length when setting up IK, currently I am doing as in the attached picture to be able to continue the chain with FK.
Another helpful addition would be having a boolean for IK/FK like blender so to better organize more complex skeletons
**EDIT**:
Would also be helpful for bones to be automatically added as child of selected bone with x_position(rest) = parent.length
We are an Indie studio (Currently 4 people) and we want to expand for our next project. We are looking for a Game Designer (Even little experience is good if able to work well in a team, we might consider someone with no portfolio so don't be shy) for a digital tabletop game.
Currently sharing infos and applications through discord, DM Dionaea95#1119
Game will be monetized so there will be a revenue share system defined before starting the project.
Game is mute because sadly our sound designer left us with nothing 2/3 in.
You are right it would have been better to place a begib button so to keep everything on mouse!
Also level 9 has 5 different ways to be cleared, not having enough time to make many levels i opted to encode different ways on single ones!
The project itself was fun but we had some trouble assembling a team, we are looking forward to producing more games and would love to find more people to join in!
Try our game at https://dionaea95.itch.io/spring-fever
We are currently looking for more digital artists and a sound designer, please comment if you have any interest!
