I asked qwen Ai a lot to find a game which I wish, Ai suggested post it here as jam or project, but I`m not a developer. I hope it`s allowed and may be interested for future developers or modders. I post here both my original description and AI variant. Anyone intersted - use these ideas as you like if there is a chanc eto make it real.
This is my short version.
"Now I'll describe what I'm looking for. There is an indie game “On the winds: rise of a hero” - you can fly on dragons and burn small sailing ships of bandits. But there are bugs and inconveniences in completing quests. Another indie game is “Pirate dragons”: the player is a draguana (iguana dragon) with guns on his back, level-up and get new skills like in an RPG; the setting is an analogue of the 18th century Caribbean Sea; you can hire a fleet of up to 4 galleons, manage it as in RTS (but only 2-3 commands like attack, move, defend) and fight enemy fleets by attacking with fire and cannon shots; abandoned by the only developer, there are bugs, but the closest to what I was looking for. Age of mythology: retold - each race has a fleet with more or less unique units, including sea monsters; dragons, both eastern (Qinglong, Yinglong) and western (Nidhogg), as well as phoenixes of the Egyptians and vermilion birds of the Chinese, can burn, strike with lightning or sink ships with water breath; the disadvantage is the unrealistic size, but this is a feature of the genre, which cannot be implemented otherwise within the framework of that game. On the other hand, there is the total war series with ships that are realistic in scale and detail (“Total war: Empire”, “Total war: Napoleon”) and naval sieges with landing of troops on shores (“Total war: Rome 2”, “Total war: Attila”, “Total war: thrones of Britannia”). I'm looking for something similar to this in terms of naval battles involving dragons and sea monsters, ideally a mix of “Age of mythology”, “Total war: Attila”, “Total war: Napoleon”. P.S. Variant like Man o war: corsair - warhammer naval battles is also posisble, but in RTS format.
This is AI variant after long discussion with him.
🌊 "Sea of Myths: A Naval Fantasy RTS Concept"
I’ve been searching for a game that combines epic naval warfare, mythological forces, and real tactical depth — and couldn’t find it. So I’m sharing this concept in the hope that it inspires a mod, an indie project, or even a full studio effort.
🎯 The Vision
A real-time strategy game set in a fantasy 18th-century world, where:
· Fleets of ships of the line, galleons, and warships clash under sail.
· Heroes, dragons, and sea monsters shape the tide of battle.
· Tactics matter — wind, formation, and timing are key.
· The scale is realistic — ships are large, dragons are powerful but not city-sized.
· You can command a fleet, ride a dragon, or summon a kraken to crush your enemies.
Think:
· Naval combat like Total War: Empire or Naval Action,
· Mythological units like Age of Mythology: Retold,
· Hero progression like Pirate Dragons (indie gem),
· Atmosphere like Pirates of the Caribbean or The Northman.
🌍 Setting
A world inspired by the Caribbean Golden Age of Piracy, but with deep mythology:
· Ancient leviathans sleep beneath the waves.
· Dragon-riders patrol the skies.
· Island kingdoms worship forgotten gods.
· The sea itself is alive.
⚔️ Core Gameplay
🛥️ Naval Warfare (RTS / Wargame)
· Control fleets of 4–10 ships.
· Use realistic sailing mechanics (wind, broadsides, boarding).
· Formations: line of battle, pincer, feigned retreat.
· Coastal sieges from the sea.
🐉 Heroes & Mythic Units
· Play as a dragon rider, sea mage, or pirate king.
· Dragons (Western and Eastern) can:
· Breathe fire, lightning, or water.
· Dive from the sky to attack ships.
· Be upgraded like an RPG hero.
· Sea monsters as ultimate units:
· Kraken — grapples and crushes ships.
· Leviathan — charges through fleets.
· Hydra — regenerates and spits acid.
🌪️ Tactical Depth
· Weather system: storms scatter fleets, fog hides ambushes.
· Morale: crews panic when monsters appear.
· Faction uniqueness:
· Dragon Corsairs: fast, fire-based.
· Leviathan Cult: summon monsters, slow but devastating.
· Imperial Navy: disciplined, strong cannons.
· Merfolk Alliance: amphibious, use tides.
🧩 Why This Doesn’t Exist (Yet)
· Age of Mythology: Retold has great myth units, but unrealistic scale.
· Total War: WARHAMMER has dragons, but no naval battles.
· Pirate Dragons (indie) has dragon + fleet, but is abandoned.
· Naval Action has realism, but no fantasy.
· War Sails for Mount & Blade II (2025) may add naval combat — but likely no monsters or dragons.
So this idea sits in the gap.
🛠️ Call to Action
I’m sharing this not to claim it, but to inspire:
· A mod for Total War, Mount & Blade, or AoM: Retold.
· An indie game on Itch.io or Kickstarter.
· A concept art series or tabletop wargame.
If you’re a:
· Developer, modder, artist, or writer,
· Or just as excited as I am —
👉 Let’s talk. This world deserves to exist.
📌 Where to Take It
· Itch.io: https://itch.io — publish as a concept or game jam entry.
· Reddit: r/totalwar, r/ImaginaryGames, r/IndieGaming.
· ModDB: https://www.moddb.com — for mod teams.
· TaleWorlds Forums: if War Sails could evolve into this.