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A member registered Jan 25, 2021 · View creator page →

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I liked the idea of helping the sea creatures so that they in turn can help you. I feel, however, that they sometimes did not do enough (sometimes would just float around) but I get it, it's sea creatures. Graphics  and art were really nice and complimentary. The music was a bit loud but still fun to play.

I like the concept behind the game and the chill atmosphere the music delivers. Everything was well explained and tutorialized. I unfortunately encountered an issue where I didn't get any text in the dialog boxes. But I was still able to get the jest of the game. Pretty good.

Thanks for playing!

Thanks  so much for playing and for the feedback.

Cool concept. I love games like this where you have to find "who dunnit." I feel the player's movement wasn't normalized when moving diagonal (they moved faster diagonally than vertically/horizontally), and the speed was a little slow in general. Also, the NPCs that are killed should fade to a darker shade to let you know that they weren't the one recently killed (if there are multiple in the vicinity). Overall, really fun and good game.

Thanks a bunch!

Thanks for giving it a go and for the feedback. The keyboard controls are unfortunately not optimal for gameplay as I would have like. I also believe I need to configure the hit boxes a bit better so that the player actually jumps whenever the remnant is highlighted (even if the cursor isn't directly over it)

Thanks for playing! Game controls (especially for keyboard) will be updated once the jam is over.

Thanks for attempting to give it a go. I was saddled with only controller controls after many a failed attempts at adding mouse controls (ran out of time). You can play with keyboard controls (WASD & Enter) but since it's not optimal for playing, I only put the directions for using it on the game's main page. This is one of the first things I'm going to address once the jam is over.

Liked the concept. Was able to get everyone out except the Pentagram person and the lady dancing on the platform. Nice catchy music too.

I'll echo what others have said about the tutorial. Especially since I've never played a clicker game before, I didn't know what to do. Overall, pretty good game.

Very creepy atmosphere. I like the graphics and the sounds. The controls were a little difficult to maneuver between the camera angle changing and the walking. I got stuck on the geometry a lot, especially when trying to get through doors. Overall, pretty good.

Nice simple platformer. I like the particle effects and the style of the game. Checkpoints would be optimal.

I like the concept of using the firefly to light your path. Sometimes the cursor would get stuck and  couldn't rotate but controls were otherwise smooth.

Pretty good. I like the radial mechanic to defend yourself. Nice artwork and music/sounds. Bloom was a tad bit too high but overall not bad.

Thanks for playing

Ha ha, Thanks for playing!

Nice concept of each player only being able to do one thing. I like the puzzles and figuring them out and the simplicity of the design.

Thanks so much for playing and for the awesome feedback! Couldn't agree more with it and it was those exact things I was working on right until the deadline that I couldn't get right. I do like this concept (more so than my last game) and do foresee myself making this into something a bit more. Rest assured better controls/highlighting is number one on my list.

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Thanks so much for playing! Apologies for the keyboard controls. I wanted to have the mouse be used instead of the keyboard but couldn't figure it out in time. But now, I will have time to work on it.

I really enjoyed the concept of the game and all the subtle nods to the type of people in the theatre. The graphics and style of the game was really good and well put together. Good job!

I was not expecting that! Dark, but surprisingly cute. I like the music and the quotes from the soul.

I like the concept. I can definitely relate in real life to noisy neighbors. There is potential for this to be something more. 

Thanks so much!

This is so cool. Very relatable and very cute simple design. Good job! 

This is a really cool game. I had a lot of fun paying. Nicely polished and good variety in levels. It was easy to pick up and grasp the concept. There were some tense moments and I like how on timed missions, you still have a chance when time runs out. There's a lot of potential with this to go far.

Nice game. It felt good to stick it to the spiders. My only criticism is that you couldn't heal, it felt like there should have been loot drops around the attic) and there was no way of knowing where the spiders were. I often accidentally walked into a couple because they were just out of the field of view. But otherwise, really good game and cool concept with the orbital rock.

Loved the twist in atmosphere and the style of the graphics. This was a nice, fun game. Good job!

Couldn't wait to play this (I watched your progress in the discord). It's a fun game. I unfortunately couldn't play for long due to the way the keyboard controls are situated (had to play it short bursts as it started to hurt my left arm). But it's a really good game. The graphics and sounds are good. I like the way you can sprint even while in the air to add a different perspective on movement. Killing the virus was really satisfying. Really good job!

Cool game. Very precise platforming. But it was good to get the souls to the proper places. In my runs, there were a lot of souls going to hell and not many spawning for heaven so I'm not sure if the spawning is balanced there but overall, it's a good game and concept

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This was fun to play. At first I thought it was the orbs that was getting you money but then I realized it was the guys you destroyed. The beans with the capes are so adorable. Graphics were really good. The colliders/hitboxes on the orbs could be a bit bigger. There were times where I skirted around them trying to pick them up. Also, sometimes my soldiers would stop and "dance" with each other. I didn't mind too much because it was also adorable. I can see potential in this to have different orb collectibles for different mana types and more types of helpers. Overall, this was really good.

Good job. This was got very intense, very quick. I like having to switch between the characters but also be aware that you had to protect the characters too whenever playing the opposite. Nice graphics and telegraphing of the enemy location. I personally didn't like that there was friendly fire but I do think it added to difficulty of the game in a nice way and made it more strategic rather than just a basic shoot'em rampaging game.

Thank you!

Thanks for Playing

Thanks so much for playing and for the great feedback. I feel bad about the keyboard controls (I think I might have accidentally broke them in my haste to submit). I do admit, it gets kinda old/boring just sitting and waiting. I didn't know how to balance that. I originally wanted to make more ways to grant death, have multiple copies of them around the town, and only have the targets travel between the only way they can die. But as with any jam, time is of the essence. I do like your suggestions and will take them into consideration for a 2.0 version if I decide to work on it further

Thanks for giving it a go and for the feedback. There's a lot I can do with this idea and I definitely think with the right refinement, it could so much cooler.

Really Fun! I liked this idea. It was hard to tell if the spells were doing anything once activated and took me a while to realize that you could activate them. Overall, pretty good!

Level 2 may or may not work in this prototype.