I liked the idea of helping the sea creatures so that they in turn can help you. I feel, however, that they sometimes did not do enough (sometimes would just float around) but I get it, it's sea creatures. Graphics and art were really nice and complimentary. The music was a bit loud but still fun to play.
DimenionsXYZ
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Cool concept. I love games like this where you have to find "who dunnit." I feel the player's movement wasn't normalized when moving diagonal (they moved faster diagonally than vertically/horizontally), and the speed was a little slow in general. Also, the NPCs that are killed should fade to a darker shade to let you know that they weren't the one recently killed (if there are multiple in the vicinity). Overall, really fun and good game.
Thanks for giving it a go and for the feedback. The keyboard controls are unfortunately not optimal for gameplay as I would have like. I also believe I need to configure the hit boxes a bit better so that the player actually jumps whenever the remnant is highlighted (even if the cursor isn't directly over it)
Thanks for attempting to give it a go. I was saddled with only controller controls after many a failed attempts at adding mouse controls (ran out of time). You can play with keyboard controls (WASD & Enter) but since it's not optimal for playing, I only put the directions for using it on the game's main page. This is one of the first things I'm going to address once the jam is over.
Thanks so much for playing and for the awesome feedback! Couldn't agree more with it and it was those exact things I was working on right until the deadline that I couldn't get right. I do like this concept (more so than my last game) and do foresee myself making this into something a bit more. Rest assured better controls/highlighting is number one on my list.
This is a really cool game. I had a lot of fun paying. Nicely polished and good variety in levels. It was easy to pick up and grasp the concept. There were some tense moments and I like how on timed missions, you still have a chance when time runs out. There's a lot of potential with this to go far.
Nice game. It felt good to stick it to the spiders. My only criticism is that you couldn't heal, it felt like there should have been loot drops around the attic) and there was no way of knowing where the spiders were. I often accidentally walked into a couple because they were just out of the field of view. But otherwise, really good game and cool concept with the orbital rock.
Couldn't wait to play this (I watched your progress in the discord). It's a fun game. I unfortunately couldn't play for long due to the way the keyboard controls are situated (had to play it short bursts as it started to hurt my left arm). But it's a really good game. The graphics and sounds are good. I like the way you can sprint even while in the air to add a different perspective on movement. Killing the virus was really satisfying. Really good job!
This was fun to play. At first I thought it was the orbs that was getting you money but then I realized it was the guys you destroyed. The beans with the capes are so adorable. Graphics were really good. The colliders/hitboxes on the orbs could be a bit bigger. There were times where I skirted around them trying to pick them up. Also, sometimes my soldiers would stop and "dance" with each other. I didn't mind too much because it was also adorable. I can see potential in this to have different orb collectibles for different mana types and more types of helpers. Overall, this was really good.
Good job. This was got very intense, very quick. I like having to switch between the characters but also be aware that you had to protect the characters too whenever playing the opposite. Nice graphics and telegraphing of the enemy location. I personally didn't like that there was friendly fire but I do think it added to difficulty of the game in a nice way and made it more strategic rather than just a basic shoot'em rampaging game.
Thanks so much for playing and for the great feedback. I feel bad about the keyboard controls (I think I might have accidentally broke them in my haste to submit). I do admit, it gets kinda old/boring just sitting and waiting. I didn't know how to balance that. I originally wanted to make more ways to grant death, have multiple copies of them around the town, and only have the targets travel between the only way they can die. But as with any jam, time is of the essence. I do like your suggestions and will take them into consideration for a 2.0 version if I decide to work on it further