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Dimava

43
Posts
27
Following
A member registered Dec 12, 2016

Recent community posts

I got 140s left on evolution start

(1 edit)

Mining being not based on anything is way too OP
I got it to lv30.0 when I finished the demo

Change it to be based on any party damage dealt

Why can't I drag the Menu button?
(actually place it on top right of screen on every frame as screen size may change idk)

You may need to "enable 3rd party cookies" in page setting

1. Game's great
2. Fullscreen doesn't work properly - you fullscreen the <html> and that makes canvas still be 1920x1080, have paddings, etc. Also I don't see how to fullscreen exe, F4/F11/Alt+Enter dont work
3. Please make selling coins be instant and have 100% return.
4. Please make ability to "sell" buildings - make them return to Machines tab if you drop them into tabs. Then they'll be free when you try to build them again. Map is infinite so it'll only fix UX of moving and having to search if you have some splitters on the map
5. Please make tabs open oh mouseover rather then click, that'll be better UX

One of the other cursor draws it in the room below

(3 edits)

Ladybugs render like huge black squares for me (android chrome) (switched to FF seems fine,)

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Please implement touch drag, I cand drag rmb on touchscreen

so what the patch does?

(1 edit)

https://www.incrementaldb.com/game/warp-explorer

Probably it was in review phase

Current early game meta is crafting the cheapest Mind Desire and skipping all customers until you get one who wants it

You dev don't want players to mass-skip clients, make sure player will get enough money to cover expenses even on zero patience 

Don't start the customer timer before customer has finished making request, that makes no sense

Patience should have a "green" zone where it barely decreases the price (around the fastest time you may craft a potion and give it to customer) so precrafting potion and skipping customers it not three times more efficient then crafting a potion fast

minPrice = sum(ingredientPrice)
maxPrice = minPrice * 1.5 + 10
minTime = ingredientCount * 0.5 + /*minigame*/5 + /*give*/1
patienceLoss = !finishedSpeaking ? 0 : t < minTime ? 0.1 : 1

WHO NEEDS A SPRINT BUTTON WHEN YOU HAVE THE THROW BUTTON

Please make the game pseudo-random and use servers side validation for scores

All the game data is just a list  of upgrades made on each day after all, and there is no need to validate any scores above 10

Top name on leaderboard was literally "Stop resetting the darn leaderboard" lol

You don't need to max the $ per bottle one

I got it to lv50 before knowing :crying:

You need 30 same coins for later ups, bronse costs ~10k at this level

You should fix the quality/size

On 4k screens without a powerful GPU it's absolutely unplayable

But when I've switched to 1280p it was fine

> The end of content for now is after getting an apartment.

Meh

Ratings are done plz update?

In shop

(2 edits)

My crank is bugged, I can still click it while doing action

I'd say, Highlight the Cancel button if something is active while hovering Crank and make clicking Crank click it

Also I think disallow upgrading unleast you have enough charge to keep it going

Also please fix saving, it should keep the items you'd have after you've blacked out

@Vulgar Fairy you didn't tell Itch what file is your game so it tries to open the exe in root directory

Delete the icon setter exe, players don't need it

I experience major bugs

Succubus has blinking black background and blinking black shadow

https://develop.games/ lol

(1 edit)

Feels bugged.

Embed does not have scrollbar so bottom things are not visible

When I try to `-` points they increase anyways. Points ay go over both their own cap and shared cap.

Also it started throwing favour is not defined and I can't do anything anymore

(1 edit)

1. Animations are painfully slow. Decrease the duration to the web standard of 0.4s. It takes the whole 20 seconds to start a new run even if I don't do literally anything. Maybe make the quick restart button for when you didn't get extra SP

2. I can't see if the item is equipped, or if I have it, or if I can purchase it. Make it visible, e.g. as text on item E-equipped 1-has one, 2-has two, + - can buy, EE1+ - two equipped, has 1 extra, can buy fourth (for rings)

3. Why can't I move with mouse on PC? Also I would've like to rightclick to move to a point or something

The starting elevator shows half of green card when opening its panel 
The vault one makes game lag for 10s (low frame rate) when opening its panel

I don't get followed to the Offices corridor, is it the thing I need for the vault or I'm missing something? I've got the 87% thing, what else do I need?

I cannot start a new game, it teleports me to lab 02-A

I still get teleported to Lab 02-A from the corridor and can't exit it as I get teleported back in

I can't open right two PCs on Encasement zone

It says "I could use one battery to open this door", but I don't have any batteries yet

And if I go down it says "you don't have batteries for this" even tho I do

The game teleports me to 87% calculation room and I can't quit it as it teleports me back

Two weeks since second EA or so

I believe you can even win without a single Burnout - I was literally two seconds before winning when Burnout got me on the second playthrough

Kasatik did make a russian translation, last tl update 25/05/23 (0.1.2.3b)

Nevermind it's rightclick

Can I reset cheerleaders?

The Passage in JumpLock is not highlighing for me anymore (the first time I went there it did)

Does it have some extra requirements I'm missing, or is that a bug?

You can use official Itch app which allows downloading Itch games the same way Steam does