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Diluvian Chronicles

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A member registered Feb 20, 2022 · View creator page →

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Beautiful artwork. Keep up the good work! 

Nice models and atmosphere. The animations look smooth and I like the trippy reflection backgrounds. looks promising. 

Very smooth and clean gameplay and very clear. Only thing that tripped me up for a second was clicking on enemies but i got a ang of it quickly. Nice work!

Great visuals and audio! Really cool and creepy. I would love to do more in that space.

Nice clean table. Great work and fun game. Its interesting to see what a count down incremental game can feel like. 

Great idea and good looking. I think there is a lot of potential in a concept like this. I did have some issues with the tutorial but others have already mentioned that so I wanted to give you some feedback on gameplay. With shrinking dice pools success gets much harder if you don't clear it first. That's fine alone but combine that with having workers stuck in a slot until they succeed and taking damage and there are times were it feels quite unfair. I think it would still be challenging but less rng heavy if you could move workers off of their spots and heal or redistribute to meet new needs. Great overall loop though!

Its an interesting premise and I liked the feeling of getting progressively more powerful but I had a few gripes. It was clearly better to get more card draw (usually is) but that meant clicking through page after page of upgrades. then turning around and deleting 100 of them. I would rather have fewer upgrades that persist through the game. It felt like a deck builder but without the vital point of having card draw randomness. 

The theme and art are nice though. 

Very cool look and feel. I like the main idea as well. I had trouble finding where to interact with the satelites so i couldn't get further and it didn't help that the battery ran out so fast. That said I felt like I could have spent more time in this world otherwise. 

That made me feel a certain kind of frustrated. Which i think was the intent hahaha. I liked the style but could have had more decision points to keep things interesting

Great idea to turn the auto clicker on its head like that. The early part got a bit tedious after a going through it a couple times but very satisfying in the end

Thank you very much! I'm glad you enjoyed it! The actual shooting definitely still needs some polish and I might switch it to Raycasts to make it feel better. Thank you for the feedback! 

Thank you very much! And thank you for playing!

Thank you for playing! I didn't even think about that but it makes a ton of sense and should be fairly simple to implement. Thank you for the feedback!

Thank you for playing! I will definitely look into using hitscans and ray casts in the future. Thanks for the feedback!

Thank you for playing! This was my first attempt at a shooter so I struggled to get that feeling right! Thank you for the feedback! 

Wow great concept. I've actually been to Ijen so this really brought me back. I like what you did with the weight and the balance between pushing further or staying close to base. I do think you could limit respawns to just daily so that there was a good reason to push further though. I could fulfill the goal by just mining from the closest spot. 

Nice work!

It looks solid and the core loop of driving around feels good. I would have liked being a bit further zoomed out as I kept getting lost, especially on the way back home. Also the barracks cant shoot aliens so I lost a level or two just because i couldn't shoot.  

Fun game but pretty challenging for me. It felt difficult to repeat similar jumps like the mouse didn't go as far the second time. probably user error but got frustrating at times. Still very juicy and satisfying when things went well and i enjoyed the sfx and music.

Thank you for playing! The plants need water to keep growing but i ran out of time to make that clear haha. Thank you for the feedback!

Oh I never even considered steam proton haha i'm glad it worked! Thank you for playing!

Thank you for playing and for the feedback! I had no idea it would crash! I never planted that many lol

I ended up spending quite a bit of time with this one. got 300K once i figured out the shooting start mechanic. nice work. On future jams i would try to add audio and make a web build but i think your on the right track. 

Thank you for playing! I'm glad you enjoyed it!

Thank you for playing! The upgrades were actually added on the second to last day so I only managed the first 4 haha. and I think the controls would work better on a gamepad but I've never tried that before. might experiment more with it in the future.  Thank you for playing!

I found the spider but couldn't seem to interact with it. Not sure what happened. 

Haha don't worry, just the kind of thing I notice. The game was well done though!

Nice work. Seems like a good foundation for a survivors like game. i really struggled with even the second wave though since they often spawned in right next to me and it was pretty easy to get hit. Sounded good and felt nice to move around though. 

Audio was way too loud for me so i would have liked a way to turn it off or down in game and I wasn't sure exactly what i was aiming at but i liked the movement controls and the upgrades were nice. 

I really liked the controls and visuals. got some really trippy moments at higher bullet speeds. so many particles! I was a bit confused about how to start at first though since i didn't see the cargo container. also seemed a bit difficult without knowing the pylon health. but with more upgrades and balance i think it could be a really enjoyable little tower defense style game.

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Wow! I fell in love with this little gem (once i got out of the third pit)! It was really fun and challenging game with just the right amount of length and variety to it. The world was huge! That meant there were a few spots that i got stuck on and at least one really tall delivery point but i got through to the end. The end credits made me laugh out load. Well done!

Wow really nice work. What a strange feeling of cozy creepy. I would love to see how things go from there. Nice work!

Nice work! I like the city. There is really a lot in it for just a couple days of work. I also liked the gun animation, really scared me the first time it went off though haha. Also could use some music but over all well done.

ps. its is spelled "climb" with a "b". Sorry, I'm an English teacher...

Nice work. The assts look good and the voice acting was really fun to listen to. I had a bit of trouble switching to different items to show so i never quite figured out the mystery though. 

Its a nice idea and I think there could definitely be some fun to be had solving puzzles but it seemed like i could always place everything. The overall atmosphere and art was nice though!

Really nice Work! Felt great to just swing around. though i never did get how to upgrade but still very fun!

I couldn't see the character. I think you might have locked the screen resolution at the wrong size when embedding it on itch. 

Thank you for playing! I do wish i spent more time on making it "gamey" but i'm glad its still enjoyable!

Thank you for playing and for the feedback!

Great vibes. spent almost an hour just chilling with my plants. I really liked the art style as well. I think some of the mechanics could be smoothed out (water filled in 25 but every pour is 10 for example) but overall great cute game!

This was such a great cozy experience! I actually relaxed into it. Beautiful art and music and really tight gameplay loop. Only thing that pulled me out a bit were some bugs in the shop but overall great work!