Beautiful artwork. Keep up the good work!
Diluvian Chronicles
Creator of
Recent community posts
Great idea and good looking. I think there is a lot of potential in a concept like this. I did have some issues with the tutorial but others have already mentioned that so I wanted to give you some feedback on gameplay. With shrinking dice pools success gets much harder if you don't clear it first. That's fine alone but combine that with having workers stuck in a slot until they succeed and taking damage and there are times were it feels quite unfair. I think it would still be challenging but less rng heavy if you could move workers off of their spots and heal or redistribute to meet new needs. Great overall loop though!
Its an interesting premise and I liked the feeling of getting progressively more powerful but I had a few gripes. It was clearly better to get more card draw (usually is) but that meant clicking through page after page of upgrades. then turning around and deleting 100 of them. I would rather have fewer upgrades that persist through the game. It felt like a deck builder but without the vital point of having card draw randomness.
The theme and art are nice though.
Wow great concept. I've actually been to Ijen so this really brought me back. I like what you did with the weight and the balance between pushing further or staying close to base. I do think you could limit respawns to just daily so that there was a good reason to push further though. I could fulfill the goal by just mining from the closest spot.
Nice work!
I really liked the controls and visuals. got some really trippy moments at higher bullet speeds. so many particles! I was a bit confused about how to start at first though since i didn't see the cargo container. also seemed a bit difficult without knowing the pylon health. but with more upgrades and balance i think it could be a really enjoyable little tower defense style game.
Wow! I fell in love with this little gem (once i got out of the third pit)! It was really fun and challenging game with just the right amount of length and variety to it. The world was huge! That meant there were a few spots that i got stuck on and at least one really tall delivery point but i got through to the end. The end credits made me laugh out load. Well done!



