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(+1)

Great idea and good looking. I think there is a lot of potential in a concept like this. I did have some issues with the tutorial but others have already mentioned that so I wanted to give you some feedback on gameplay. With shrinking dice pools success gets much harder if you don't clear it first. That's fine alone but combine that with having workers stuck in a slot until they succeed and taking damage and there are times were it feels quite unfair. I think it would still be challenging but less rng heavy if you could move workers off of their spots and heal or redistribute to meet new needs. Great overall loop though!

Thanks for the great and thoughtful feedback! You make a fair point about moving/redistributing the workers, that's something I didn't even end up considering during the jam. In a way I like the idea of the workers "being out hunting" and coming back some number of days later, but I'm not sure if it's actually the best for gameplay purposes.

Thanks for playing! Glad you liked the game!