Outstanding work- so much pixel work, and lots of interesting layers to figuring out the puzzles. Top notch.
Danny Rankin
Creator of
Recent community posts
lots of pixel polish here, and a really interesting mechanic with loads of potential. something about the CLAW typography and the way the ships don't shoot you automatically makes me feel like I'm a super powerful villain (as opposed to lone hero), which is also cool, and could be built into a narrative.
Love the foundation here- cool particles/screen shake, and the "flip ship" mechanic has potential to turn into something really interesting, although currently it doesn't feel like there's a meaningful trade off, as the blue side is pretty amazing. I imagine the end goal would be to have the red shot be more powerful/explosive?
Dude, this is such an achievement- the number of rooms and art you built is great, and the "abstractinator" idea to move through the body was a brilliant concept. Funny copywriting, too.
it gets a little tedious to run back and forth for tools, but that's the nature of adventure games, I think. great work.
For anyone looking for a comprehensive list of hacks and fun techniques in Bitsy, this is a pretty good round up:
https://github.com/seleb/bitsy-hacks
Also, if you've developed some of your own, share them here.