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A jam submission

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Submitted by Kahshmick — 3 days, 31 minutes before the deadline
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Comments

Host

intensely hard to "drop the bass" so to speak, since it's constant. I do like this concept of destroying the music, and think it could be interestingly applied with moving enemies, more variation in the track, etc.

Submitted

I appreciate the difficulty.  It made it fun to play.  The music is almost too good.... but it might be interesting to have the concept of destroying a bad or annoying song.  Nicely done. 

Submitted

Really cool effects with the music that you managed to pull off, it feels super clean!

Submitted

great concept and a really interesting take at the prompt. your technical wizardry with the music channels definitely paid off

Submitted

Really cool concept. I love how the soundtrack adapts to the enemies on screen. Really fun but also really hard- the demo was much appreciated.

Submitted

Really cool concept. I love how the soundtrack adapts to the enemies on screen. Really fun but also really hard- the demo was much appreciated.

I think this is such a smart way to approach the prompt. For some reason though, X wasn't working for me and I had to press C to shoot. I don't know why that was, I'm using a mac so I don't know if that matters. I think something interesting that could be implemented is if you gave the bells a little movement. It might also give the player more opportunities to shoot and not get hit while also adding a different kind of difficulty. I don't know how hard that would be to do though.  Overall, super cool.