I had been working on this game for 4 weeks, the controls were designed over 5 years fluid clean controls, collect coins and birds that live in you're main menu. Collectibles and other fun stuff that decorate you're menu, the more you play the more you are rewarded. Updates often as well as all my games regular frequent updates. I want you to keep coming back, free updates for the life of the game.
Features:
- Endless Variety: Experience a new adventure every time you play with procedurally generated worlds that ensure no two runs are ever the same. From serene meadows to treacherous cliffs, each environment offers a fresh challenge.
- Fluid Gameplay: Master the art of bouncing with intuitive controls that let you perform gravity-defying leaps, precise maneuvers, and strategic bounces. Navigate through intricate platforms, and perform tricks to reach those elusive coins.
- Dynamic Obstacles: Encounter an array of obstacles and enemies that will test your agility, and you'll need quick reflexes and strategic planning to stay on track.
- Collectible Bird: Birds that are collectible and will be viewable in the game menu
- Challenging Gameplay: For sure the hardest climbing (Sexy Hiking clone) ever made even the demo is really hard










The Earth mage is done as an experimental process using Blender with Subsurface Mod for rigging and testing for easy character production all mages will have one animation set though as to save on memory for mobile working n that the mobile version is crashing not sure why still working that out still. Seems the new particle system for Unity and Android does not work together 100% doing research into the matter.
