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Digital Mouse

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A member registered May 22, 2018 · View creator page →

Creator of

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I had been working on this game for 4 weeks, the controls were designed over 5 years fluid clean controls, collect coins and birds that live in you're main menu. Collectibles and other fun stuff that decorate you're menu, the more you play the more you are rewarded. Updates often as well as all my games regular frequent updates. I want you to keep coming back, free updates for the life of the game.

Features:

  • Endless Variety: Experience a new adventure every time you play with procedurally generated worlds that ensure no two runs are ever the same. From serene meadows to treacherous cliffs, each environment offers a fresh challenge.
  • Fluid Gameplay: Master the art of bouncing with intuitive controls that let you perform gravity-defying leaps, precise maneuvers, and strategic bounces. Navigate through intricate platforms, and perform tricks to reach those elusive coins.
  • Dynamic Obstacles: Encounter an array of obstacles and enemies that will test your agility, and you'll need quick reflexes and strategic planning to stay on track.
  • Collectible Bird: Birds that are collectible and will be viewable in the game menu
  • Challenging Gameplay: For sure the hardest climbing (Sexy Hiking clone) ever made even the demo is really hard

https://digitalmouse85.itch.io/bounce-quest

Building a game per week for the next month, here is this weeks game starting the next one now, If you like the game I would love to hear back from you. a game that is designed to be extremely challenging you must collect all the coins and a new word will generate. Working on a souls like game next in he same style of course, if you want to follow it would be appreciated. 

https://digitalmouse85.itch.io/super-bounce

Check out my game please really think it is cool and would rally like to make indie games full time, if you like games that are tower defense, puzzle games, or card games. This game has you covered, the ultimate fusion of all 3 really well balanced gameplay, and is very challenging.

This game will be available mobile and as a web game, I have worked really hard for 4 months everything is done by me, and it's so satisfying to play. It's also on the list for indieDB indie game of the year as well.

https://digitalmouse85.itch.io/mergekeep

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New Update Version 0.1 were hitting beta

we will be releasing on Y8 games and Itch will be getting updated in a few days, will be updated the following week will be mobile then crazygames, and steam will be last as steam is the hardest to do. Just a few bugs to work out right now, adn then the rest is just screenshots video trailer, also a new cover image.

  • New Enemies Orcs, Goblins, Slimes a few variations of boss Versions 
  • Deck Building, Player management menu 
  • Fully Balanced game
  • New Arenas (The Desert Ruins, Mountains)



  • All in game menus and upgrade system will be done
  • New mage that boosts range to all mages with in one tile range (work in progress still )

Merge Keep isa  cool new collectible card game that i would love o raise the money for making servers and create PvP game if I could raise the money would be amazing the game currently. I frequently update the game sometimes times multiple times a week depends on how long it takes to make the current update. Optimization Update this weekend Usually updated every weekend saturday night or sunday afternoon. Try the game today it's really addictive and fun.


A Card - Tower Defense game with match 3 elements how yout level the mages if you level them different ways you can use small combos then combo and bunch of little combos at low levels or open with gian gombos and get to mage from level one to max level 5 in one shot. 


https://digitalmouse85.itch.io/mergekeep

Here isa  video I have grown two subs in the last few days form alost nothing

Fire Mage is also done all that is left is to animate now then work on enemies that will be the next weekends Update which this will be a thing that will happen for this game hopefully for life, Seasons will be a year long but new content each week if I can raise the money to do it anyway. For PvP live service game i would for sure need investment no way around it.

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So I got the Vampire done now probably gonna animate soon work out all the mages also need to rework particles as they lag hard on mobile mostly older devices, Also making it so all models use the same material as well to also save on space also to avoid peoples phones being filled with photos so that is the workaround I am going to have to figure out a way to get all particles on a single texture atlas as well.


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The Earth mage is done as an experimental process using Blender with Subsurface Mod for rigging and testing for easy character production all mages will have one animation set though as to save on memory for mobile working n that the mobile version is crashing not sure why still working that out still. Seems the new particle system for Unity and Android does not work together 100% doing research into the matter.

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Update 0.02

Being released July 14 2024 (Sorry but a lot had to be reworked and the animations for most of the mages is not done yet)

  • New graphics the first real biome(90%)
  • Make an installer and get the game registered with Windows(done now) 
  • New mage graphics(Done Lightning Mage removed for now balancing issues might make it back if I can get working properly by hte weekend)
  • Optimize particles for mobile(testing)
  • WebGL Version
  • Only mages are now left with new the mage the Vampire

This update will be finished this friday for sure almost done it already now

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Hot Fix

Sorry I have made a terrible mistake two things I am fixing by Sunday

  • New level display system the current one is really annoying to look at and makes the display messy
  • Improve frames per second when late game this is being caused by the articles most likely so we will optimize that as well
  • See if it is possible to get even higher frames per second
  • Fancier wave tracking display
  • Working Status Effects just noticed I took it out temporarily when I was working on something else nd forgot to turn it back on
  • More enemy variance

Balance Changes

  • Increased Mage Attack across the board doubled the damage
  • Mages now require mana to cast spells 10% of the mages attack
  • Mages Attack scales based on how many matches are made to get to level 5 big combos ge tto high level an drange but small slow upgrades equal more attack, morerange
  •  Rebalanced the starting deck for everyone (will be beginners deck in full release)

Do what you want as long as it does not break Itch community guidelineshttps://itch.io/docs/general/community-rules, or you are not being rude others.

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Post your ideas here if it is possible at the time I will put it in, if it is a good idea for the future I will have a thread for future ideas in the future. I am trying to build a new old Blizzard overall fair prices, fair business practices, one that takes feed back if it possible it wil be implemented (If it dos not break the game or is actually possible tech or skills wise as well). 


I will be posting project updates, and get community feedback if you want things to operate differently and enough people want the change this will be the place to do it. I will be posting any issues with things going wrong as well all the ups and downs that is Indie game dev spend years on an idea to probably go nowhere as it is. 

Really, hoping for everyone to enjoy this game it is a tower defense, card game, and with Match 3 elements, you match the units to level them up, they get stronger as they level up and the equipment can be improved via cards. Also, can cast powerful spells that cause havoc amongst the enemy!!!

Special Thanks to KayKit not sure if I will 100% use the assets in hte full version probably not but for now and the art is pretty good for sure!!!

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Fast-paced gameplay, challenging physics puzzles; Designed to be one of the hardest games ever made. Good luck to all challengers who enter the tower of power and light. Tough to master controls challenging puzzles involving various objects in the world.