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Merge Keep: Battle Mages

Mixed and merged Tower Defense, Match-3, and Card Games · By Digital Mouse

Developer Log Sticky

A topic by Digital Mouse created May 24, 2024 Views: 170 Replies: 7
Viewing posts 1 to 6
Developer


I will be posting project updates, and get community feedback if you want things to operate differently and enough people want the change this will be the place to do it. I will be posting any issues with things going wrong as well all the ups and downs that is Indie game dev spend years on an idea to probably go nowhere as it is. 

Really, hoping for everyone to enjoy this game it is a tower defense, card game, and with Match 3 elements, you match the units to level them up, they get stronger as they level up and the equipment can be improved via cards. Also, can cast powerful spells that cause havoc amongst the enemy!!!

Special Thanks to KayKit not sure if I will 100% use the assets in hte full version probably not but for now and the art is pretty good for sure!!!

Developer (4 edits)

Hot Fix

Sorry I have made a terrible mistake two things I am fixing by Sunday

  • New level display system the current one is really annoying to look at and makes the display messy
  • Improve frames per second when late game this is being caused by the articles most likely so we will optimize that as well
  • See if it is possible to get even higher frames per second
  • Fancier wave tracking display
  • Working Status Effects just noticed I took it out temporarily when I was working on something else nd forgot to turn it back on
  • More enemy variance

Balance Changes

  • Increased Mage Attack across the board doubled the damage
  • Mages now require mana to cast spells 10% of the mages attack
  • Mages Attack scales based on how many matches are made to get to level 5 big combos ge tto high level an drange but small slow upgrades equal more attack, morerange
  •  Rebalanced the starting deck for everyone (will be beginners deck in full release)
Developer

This update will be finished this friday for sure almost done it already now

Developer (5 edits)

Update 0.02

Being released July 14 2024 (Sorry but a lot had to be reworked and the animations for most of the mages is not done yet)

  • New graphics the first real biome(90%)
  • Make an installer and get the game registered with Windows(done now) 
  • New mage graphics(Done Lightning Mage removed for now balancing issues might make it back if I can get working properly by hte weekend)
  • Optimize particles for mobile(testing)
  • WebGL Version
  • Only mages are now left with new the mage the Vampire
Developer (2 edits)

The Earth mage is done as an experimental process using Blender with Subsurface Mod for rigging and testing for easy character production all mages will have one animation set though as to save on memory for mobile working n that the mobile version is crashing not sure why still working that out still. Seems the new particle system for Unity and Android does not work together 100% doing research into the matter.

Developer

Fire Mage is also done all that is left is to animate now then work on enemies that will be the next weekends Update which this will be a thing that will happen for this game hopefully for life, Seasons will be a year long but new content each week if I can raise the money to do it anyway. For PvP live service game i would for sure need investment no way around it.

Developer (1 edit)

So I got the Vampire done now probably gonna animate soon work out all the mages also need to rework particles as they lag hard on mobile mostly older devices, Also making it so all models use the same material as well to also save on space also to avoid peoples phones being filled with photos so that is the workaround I am going to have to figure out a way to get all particles on a single texture atlas as well.


Developer (6 edits)

New Update Version 0.1 were hitting beta

we will be releasing on Y8 games and Itch will be getting updated in a few days, will be updated the following week will be mobile then crazygames, and steam will be last as steam is the hardest to do. Just a few bugs to work out right now, adn then the rest is just screenshots video trailer, also a new cover image.

  • New Enemies Orcs, Goblins, Slimes a few variations of boss Versions 
  • Deck Building, Player management menu 
  • Fully Balanced game
  • New Arenas (The Desert Ruins, Mountains)



  • All in game menus and upgrade system will be done
  • New mage that boosts range to all mages with in one tile range (work in progress still )