Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DevUndead

24
Posts
3
Followers
1
Following
A member registered Sep 13, 2021 · View creator page →

Creator of

Recent community posts

What a nice little game. The ideas are quite funny and well executed! I really like how they start to roll when moving for a while, which feels nice.

I played it solo, which was fine to handle both players. I just dislike the tank like controls. They are a little bit unintuitive to use for me.

Nice work to the whole team!

Thank you for the kind words and playing our game!

Thank you for playing! And great you had fun 😃

In our big project we will keep that with direct quit in mind.

Thank you! 🦭

Great game. I like the drawings and when everything gets bright after helping the peoples. Only small negative thing for me was the controls and early jump and run. Everything else was nicely made!

Wow what a great game. The music and the storytelling is  awesome! And the Wind Waker inspired characters are a great addition. I love how you can search with a telescope and manage the ship alone.

With a little more polish this could be a small story game on its own! Great work!

What a cute little game. I really liked the puzzles, visuals and music!

At the last large door I was way to focused to throw the ball into the hole above instead of recognizing the lantern behind me xD
The atmosphere was very nice. I especially liked the room with all the stars around. The changing face on the ball while throwing is a very nice touch.

Some recommendation from me:

  • For a short game like this the mechanic was okay. At the later stages it was getting a little bit boring.
  • The camera was a bit to fast and hectic, and messed my movement up sometimes
  • The platforming is a nice touch, but the controls are too "smooth" and it was always the feeling of sliding off

Overall a very nice game for the time!

Thank you very much for playing! Great to hear you had a good time.

The "Fog" is a environment without light, using Omni Lights and masking out the not lit parts of the screen in a post to create that effect. Everything else is color adjustment and some other post effects :)

Thank you for playing!

This is a very impressive game for only 2 weeks. Very nice work! I'm not a huge fan of collectathon games nowadays but it reminded me of Banjo Kazooie back in the days. The mechanic with the dandelion is very well made and executed. The visuals and music are great and at the end the dandelion feels too overpowered which is funny to float so high.

For me personally the rotation at the end was to much and made me feel dizzy.
And I strongly recommend a decal under the character to see where the player is, which also works in the shadows. It is sometimes hard to judge where you are flying currently

This game is really cute. I really like the characters with the eyes showing how they feel and where they go! Also the music is very nice and fits the theme and art very well.

Some feedback for improvement:

  • To play together the characters are in my opinion too fast. It happens very fast that you loose each other and have to restart
  • As others mention to give them different goals would make it that little bit more interesting
  • Also the jittering of the characters at full speed for me personally destroys a little bit the feeling
  • Try to find another solution for boundaries than a hard wall. For example: Something like the camera goes no further and at a point, teleport to the other side

What a good looking game. Exploring it felt great! The music and art works very well together. This is one of my favorite games until now from that jam ✨

Very nice game and music! I enjoyed the story and artworks.

Few recommendations to improve for further games

  • The areas of content are quite far apart (text, artwork, cards) - so they feel disconnected (I first did not see that cards are dissolving and missed the artwork because the text was so far away)
  • The music is great! But sometimes the loop is quite noticeable
  • Gradients are in a lot of times not good to look at because of fragments in color, which is unfortunaly the case here

But overall great work from the team! :)

This is a nice little game! I enjoyed how the environment changed slightly every time after skiing. The small interactions are cute and together on the snow is awesome.

Aside from the small minor issues with y-sorting, or sometimes weird collisions it is very nice made.

Thank you for playing! We will continue on this concept and add more depth later 😄

The issue with long loading time is currently a limitation of Godot. They solve it pretty soon with the next minor release.

Thank you very much! Great to hear you had a good time playing it :)

Thank you! Great to hear it works well on Linux 😀

Very nice game. I really like the art of both characters. They are quite unique! Support for controller and therefore couch co-op would very nicely fit that concept of the game.

But they are some points of improvement I would recommend:

  • The jump is very hard to control. It speeds up a lot while in the air which makes platforming hard
  • The music is nice, but loops very often and noticeable
  • That I can't use the buttons with the mouse, while a mouse is required to play the game is confusing
  • The characters sometimes are hidden (like trees) which makes it hard to understand where they are. I recommend some sort of dithering in front or stencil silhouettes

But overall very nice! I think you got yourself a very neat art style and idea to work with.

Very nice little game. It was a little confusing in the beginning but felt nice. I like how the player progresses while playing! I also think the small companion is a great addition.

Only minor things: The sliding of the cliff feels off. I would not add them personally, as they often feel wrong if not intended as a feature. And the harsh reset when falling down and somewhat be stuck in the flower is confusing.

Thank you! We tried to add some limits with the fox only walking in lit areas and ducklings only stay in line while near the player. We will in future try to add more hints and depth.

Thank you very much for your feedback and praise! Nice that you played through the whole game. We put a lot of effort into the music, visuals and mechanics.

For the light method we knew we needed to add something to keep it interesting. Therefore the fox only walks in lit areas and the ducklings only stay in a certain distance to the player. But it looks like when it happens the first time, we need to communicate it, so that it does not look like bad AI 😅

I like the game. The puzzles are nicely made. The in-game tutorial confused me first, but the "How to Play" cleared it up for me. Nice work!

Nice, cute little game. I like the simplistic touch and theme. The art is cute with the little tokens scattered around. Using the hearts around the mole as arrows to guide is a neat touch. 

Unfortunaly the game crashes after I pickup the lantern and walk into the loading zone (Fatal Error)