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DevPhoenix

86
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A member registered Aug 09, 2019 · View creator page →

Creator of

Recent community posts

Thanks for trying our game, hope you had fun!!

Congratulations on your first published game! I was able to get a high score of 83. If you want to add more precision to the game, I would consider adding a cooldown timer between shots. That way the player should be more careful with their aim. In the current state of the game, if you point straight down and fire as fast as possible, you can get pretty far. 

Once again, you should be proud of your first published game, it is an achievement worth celebrating! 

I am so glad you brought up testing in multiple browsers. This is my first attempt at deploying a web build. I will definitely test more browsers in the future! I also agree that we should have taken more time on our settings menu. Would have been nice to have a confirmation pop-up if the player tried to close that dialog with unsaved changes.

Thank you for playing our game, and the awesome feedback! 

Wow! Congrats on getting all of the achievements, that is no easy feat! I am so glad you enjoyed our game. Thank you for all the kind words, and feedback.

Thank you, I'm glad you enjoyed the animations! Carton Pong is definitely more difficult than we intended. Difficulty is a through line of our feedback, and something we will take another look at if we decide to continue development! Were you able to make a shot from behind the bar?! There is an achievement for that one!

Solid incremental game. I feel like there is a lot of room to continue expanding on this idea. Awesome submission

I definitely support having more puzzle pieces, and larger puzzle 'templates'. Especially if you're able to come up with some that have multiple solutions. Rotating puzzle pieces is not a requirement in my mind. I think the difficulty was in a good spot for the jam. All though an extra few seconds on each puzzle would be nice, and keep the same game feel. 

Just like how the game rewarded your final invention based on the number of puzzles you completed successfully, it would be awesome to further combine inventions you made into a "mega invention" that uses all of the completed puzzle pieces. This could be a more difficult puzzle than the ones that came before.

Hope that is helpful! Once again, awesome entry!

Great concept and execution. I only wish the game was longer!

Thanks for playing our game! I had not heard of TrickShot Simulator, but I can see how they feel similar

I swear that the bar laugh track is just a part of the background, and not triggered by any player actions. Definitely something we'll take a second pass at if we continue working on this project. Thanks for playing! 

I originally played your game on a Firefox browser, but retested your game on Chrome and it ran smoother! So it could be partially caused by a difference in browsers. In either case, I appreciate the in-depth explanation, as it helps me out when I want to implement enemy controllers in future projects! 

I disagree with your camera comment. I think it added a lot of spooky-ness to the game. Only being able to see a small sliver of what's in front of you really increased my fear of the unknown! Again, awesome submission! 

The art style, mechanics, and theme integration are all amazing. I predict this is going to be game jam winner, mark my words! Awesome submission

Great submission! Level 5 is a challenging but fair jump in difficulty. 

Thanks for playing, and kudos for getting the behind the bar "Long Shot" achievement! I found that one to be even harder than the TicTacToe one. In hindsight, I wish we had put a bowl of ping pong balls behind the counter to make that achievement less tedious to attempt.

The slightly-off throw trajectory is also on my short list of things to review. We appreciate the kind words and feedback! 

Thank you for trying our game, and your feedback! My brother was in charge of the art and level design for our jam. I am pretty sure he got the models (and their animations) from Mixamo. We downscaled their textures from 4k to 512 to improve game performance, and decrease file size.

I agree with your comment on player controlled throw force. It was a part of the original scope, but was cut due to time constraints. I am glad you enjoyed our jam entry!

This game is dripping with atmosphere and great ideas. Reminds me of "Scanner Sombre" with the camera mechanics. I mean that in the most complementary way possible, this is an awesome game and very impressive for your first Godot Wild Jam submission! 

The jump scares were very effective! I'm not sure if you're preloading all of the 'enemies' when you enter a scene or if you are spawning them as the player hits specific triggers. But I would recommend preloading them into the scene and then activating them as the user hits those triggers. That way you can minimize performance hick-ups on web and make the jump scares really impactful

I sincerely hope you choose to pursue this project further. I'll be recommending this game to my friends to try out!

WOW! 23 is a crazy good high score, well done! I like your idea about giving the ball less throw power but more bounciness. Part of our original game scope was to have variable throw power, but was cut due to time pressure. We will definitely keep this in mind if we decide to pursue the project further. Thanks for playing!

Thank you for trying our wild jam submission! I appreciate the feedback about the throw arc, it is definitely a bit off. Something we would take another look at if not for the time pressures. 

I had a big laugh when I read your comment about the blonde girl going hard LOL! Sorry about the bug you encountered and not being able to restart. It might be that the ball got stuck underneath the egg carton. Not sure, but I appreciate the feedback and bug report! 

I like the background music, especially the attention to detail that when a menu is open you muffle the sound a little bit. The low poly animals are really cool, and have great animations. Well done!

Thanks for playing our game, and the great feedback! Variable throw power was a part of our original game's scope, but was cut due to time. I agree that it would definitely give more player agency and could be even more fun! 

Looking forward to future wild jams, this community is wonderful.

I love that you are forced to switch weapons to complete a wave. That is such an awesome idea. Great game loop!

I agree a lot with what others have said. The cat + laser pointer idea is a perfect fit for physical comedy and fun. Great execution on the idea. Once I figured out how to progress out of the first room, it was smooth sailing. If you choose to iterate on this game more after the jam, I would love to see even more silly cat interactions! Awesome submission

I only wish there was a way for me to continue playing after wave 20! I ended up scoring 12,622 points. Awesome submission!

Awesome concept! I had a great time with this game. Its even fun when you put an animal in a job they're a poor fit for just to see what the job report says! I sincerely hope you expand on this concept after the game jam. Great work!

Very fun concept and charming music. I completed all 10 levels. The little dudes are charming, and the rejection animation is so funny. Awesome submission! 

I am very impressed by the game's introduction sequence. There is so much polish on this game its impressive!

This is a great entry! I am very impressed by the building mechanic you were able to put together for this gam. I am a fan of RTS games, and this is a fun take on the genre as you control a single character that builds towers on an ever growing force of enemies. 

The particle effects on the laser impacts are great, and the SFX are a great fit. I ran into a similar problem with the text running off of the screen, but had a fun time playing your game!

LOLOL I really wish we had put a bowl of ping pong balls behind the bar counter to make that achievement easier to get. Thank you for playing our submission! 

Thank you, we're glad you had a good time regardless of the high difficulty. We appreciate the feedback!

That is exactly right, well done @HornedBird! We're you able to make a shot from behind the bar?

I agree that the game is very, very hard. I had the most success when standing against the table + the ping pong ball  bowl. I wedge myself into that corner, then look down at ~30-45 degree angle to throw. My high score is 16 points (bouncing off of the table is a x2 multiplier on the ball's score).

Thanks for trying out our submission! This is great feedback. 

Thank you very much, and thanks for playing!

LOL, glad you had a good time! We agree that getting the ball in the carton is definitely too hard in its current state. Appreciate the feedback, thanks for playing! 

Its funny you mention the laughter, I've gotten similar feedback that players feel like the NPCs are laughing at them, but that is absolutely not the case! Thanks for the feedback, and more importantly thanks for playing! 

Thanks for playing! This was our first time submitting a web build to itch.io, definitely a learning experience. I appreciate your feedback

I like that some puzzles had multiple correct solutions! Good job on the jam!

Awesome submission! I really enjoyed seeing what monster/item would combine to make new stuff.

I agree with @SlightlyMadman! This is a good take on the vampire survivors genre. I liked switching up my followers to do different tasks / have different skills. Mages are so good, especially when you're able to focus all upgrades on them.

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I had a few legitimate jump scares! Audio work really does a good job of keeping the tension up. Great submission!